Mystic Precision
CGN Ultra frequent flyer
- Location
- Summerland, BC
Bingo!!!
KE, momentum, Taylor knock out, what have you does not take into account penetration and expansion. There is no simple formula to predict what will happen.
For example, you have three bullets, the same weight, same impact velocity on broadside presentation and hard quartering away.
first bullet is a varmint type bullet. On side expansion is enormous. If it gets through the ribs, jelloed lungs. Massive bruising on the offside, maybe. Almost never exits (only fragments/shrapnel found). Hard quartering or hitting bone and that bullet may not get to the boiler room. Same KE, bad choice. Reason high impact velocity, 'fragile' bullet. Slow this bullet way way down and expansion become 'premium'. Perfect for LR.
Second a SST, hunting BT or Gameking. small entrance hole, large internal expansion. Maybe exit, maybe not. If they exit, usually cause a 2 to 3" exit hole. Hard quartering or shoulder and will make it though to the boiler room but usually will not exit. Perfect for those who want energy dump in the boiler room. Usually the type of impact associated with 'shock'. What's left of the bullet if it stays in the animal would be around 40% weight. Perfect if impact velocity range is 2000 to 2800fps.
Third a premium like a Barnes or Failsafe. Small entrance hole, 1 to 1.5" exit hole. Almost always exits off side ribs. Internals are damaged but still identifiable. Quartering or hitting bone no issue making through the boiler room. Probably exit. For those who prefer an exit wound for a blood trail. Slow this bullet way down and it may not even expand - bad choice for LR.
That's how the bullets were designed. The impact velocity and hunting style determined the best choice. KE was all the same with wildly different results on game.
We can only go by 'gut' feeling based on pass experience and what the bullet manf says. Bullets do the killing. Just chose the one that will arrive at its best working velocity based on your muzzle velocity and hunting distance/game. The same damage will result dispite grossly different numbers.
Jerry
KE, momentum, Taylor knock out, what have you does not take into account penetration and expansion. There is no simple formula to predict what will happen.
For example, you have three bullets, the same weight, same impact velocity on broadside presentation and hard quartering away.
first bullet is a varmint type bullet. On side expansion is enormous. If it gets through the ribs, jelloed lungs. Massive bruising on the offside, maybe. Almost never exits (only fragments/shrapnel found). Hard quartering or hitting bone and that bullet may not get to the boiler room. Same KE, bad choice. Reason high impact velocity, 'fragile' bullet. Slow this bullet way way down and expansion become 'premium'. Perfect for LR.
Second a SST, hunting BT or Gameking. small entrance hole, large internal expansion. Maybe exit, maybe not. If they exit, usually cause a 2 to 3" exit hole. Hard quartering or shoulder and will make it though to the boiler room but usually will not exit. Perfect for those who want energy dump in the boiler room. Usually the type of impact associated with 'shock'. What's left of the bullet if it stays in the animal would be around 40% weight. Perfect if impact velocity range is 2000 to 2800fps.
Third a premium like a Barnes or Failsafe. Small entrance hole, 1 to 1.5" exit hole. Almost always exits off side ribs. Internals are damaged but still identifiable. Quartering or hitting bone no issue making through the boiler room. Probably exit. For those who prefer an exit wound for a blood trail. Slow this bullet way down and it may not even expand - bad choice for LR.
That's how the bullets were designed. The impact velocity and hunting style determined the best choice. KE was all the same with wildly different results on game.
We can only go by 'gut' feeling based on pass experience and what the bullet manf says. Bullets do the killing. Just chose the one that will arrive at its best working velocity based on your muzzle velocity and hunting distance/game. The same damage will result dispite grossly different numbers.
Jerry