Here is a summary of the individual stages in this year's GAP Grind. First day was Pro/AM teams. Second day shooters shot individually. Pros always shot first, then helped their AM on the line (coached, gave wind holds, mover leads, etc...). The Pros got their PRS points only on that day. AMs did not get PRS points because you cannot get PRS points when you are being assisted. AMs also got to shoot prone on some stages where the Pros were shooting off an awkward barricade. This is ONLY the second day stages (Individual - PRS points).
1)
Accu-Shot Cold Bore
100 yards, prone, 1 rd., 3 pts. for a hit on the 1 MOA circle, 90 seconds
2)
Manners Stocks Stretch
IPSC targets at 800, 900 and 1000 yards
Prone
9 shots (3 at each distance)
3 pts. for a 1st round hit, 2 pts for subsequent hits.
90 seconds for all 9 shots at 3 distances
3)
PRS Skill Stage 1
In the link above.
4)
PRS Skill Stage 2
In the link above.
5)
Ride Along Gone Bad
600 yards
Choice of target: Full size IPSC (1 pt.), 66% IPSC (2 pts.) or 45% IPSC (3 pts.) -
Have to call it each shot
Fire form the hood, roof and trunk of a police car
9 shots (3 from each position), 90 seconds to move from start position (5 yards back) and fire all 9 shots from all 3 positions
For reference, the 45% IPSC is the same width as the 5 ring on a Fig. 11, but not as tall. We shot this out the windows of the car from the front and back seat on the pairs day
6)
PDC Customs Hoodlums on the Street
3 cars on the range at 403 yards, 459 yards and 500 yards.
Each car has 2 IPSC hostage target with a hostile head target next to it's head. Hits on bad guys worth 2 pts. each. -1 pts for every hit on a hostage. Targets had to be engaged left to right, close to far.
AMs shot from prone, Pros shot off a pile of pipes.
8 shots (have to hit bad guy before moving to next target), 90 seconds to move from start position (5 yards back) and fire all 8 shots
7)
Copper Creek Shoot House
500 yards
66% IPSC, 2 pts. per hit
Fire form 4 different ports in the shoot house (all kneeling supported through windows, port and tires)
8 shots (2 from each position), 90 seconds to move from start position (5 yards back) and fire all 8 shots
8)
Cross Machine & Tool Rocks
450 yards
66% IPSC, 2 pts. per hit
Fire form 5 different rocks (in the ground like tombstones, different heights)
5 shots, 90 seconds to move from start position (5 yards back) and fire all 5 shots
9)
600 yard Field Fire
600 yards
Choice of target: 2 MOA square (1 pt.), 1 MOA Circle (3 pts.) -
Have to call it each shot
Prone
5 shots, 90 seconds
10)
Cross Machine and Tool TYL (Test Your Limits)
515 yards
Prone
Target sizes: 12" (0.5 pts.), 10" (1 pt.), 8" (1.5 pts.), 6" (2 pts.), 4" (3 pts.)
10 rounds. Engage the target till you either clean it, use up all your rounds or decide to stop. Miss any shot and you have to start over at the first plate.
90 seconds
11)
500 Yard Urban Mover
500 yards
Prone
12" circle - 3 MPH
(twice as fast as our movers)
2 pts. for a hit, 3 pts. for a hit when target is moving across window (2 barricades down range with window cutouts)
10 rounds
3 passes of the mover (track is about 100 yards across)
12)
OTM Mover Shoot House
300 Yards
66% IPSC @ 3 MPH
2 pts. per hit
On start command, go up stairs 3 shots off balcony railing, go down stairs 3 shots out window, go prone and fire 3 shots out the low port.
90 seconds for all movement at firing of 9 shots
13)
The Deuce and a Half
45% IPSC targets @ 324 yards, 363 yards and 477 yards
2 pts. per hit
Firing from 3 positions on WWII truck: from side of box, through back window and off of roof
9 rounds (3 from each position, engage 1 shot at each target nearest to farthest before moving to next position)
90 seconds to jump up into box of truck and fire 9 shots from 3 positions.
14)
Speed Drill
100 yards
5x 1 MOA dots
1 pt. per hit
Start standing behind rifle, on start command drop to prone and fire 1 shot at each dot
25 seconds to go from standing and fire all 5 shots
15)
Hostages
100 yards
5x Hostage with 1/2" x 3/4" hostiles exposed
5 shots, 2 pts. for hits on hostiles, -1 pt. for any hole touching a hostage
90 seconds
No sighters, no wind flags, every shot counts and no assistance from a spotter for the Pro (Pro could spot for AM and coach on the firing line).
146 shooters shots these stages in one day, starting at 8am finishing before 4pm with a 1 hour lunch break. As you are walking off a stage, you get your score and the next shooter starts. Scores were tabulated within 15 min of the last shot fired. They are incredibly efficient at running a match at K&M
Pics here:
https://www.facebook.com/media/set/?set=a.965945826777068.1073741863.365068423531481&type=3

This is a map of the range that shows where the firing points were and where each stage was shooting. Stages are all running at the same time.
Stages 3 and 13 had targets that were not immediately in front of a berm.