I'll bet I'm not the first to think of this, but here goes... Silverado's Rifle Golf!
Golf is often referred to as "Whack... f**k." This game shall be reverently referred to as "Boom... f**k."
This is not intended to test your tactical god status as next in line to be called up to your local SRT as their "Sierra One". LOL
Nor is it in any way a Benchrest match... although it may be shot from a bench, or prone, or some other position as dictated by the 'Course Marshall.' Positions other than benched or prone would make for some awfully high scores though.
It is, however, intended to test your skill at all aspects of rifle marksmanship, with emphasis on:
Knowledge of your whole equipment setup - strengths and weaknesses of your rifle and scope choice and your ability to operate them.
Knowledge of ballistics - how well do you really know your load trajectory? How well do you compensate for wind conditions?
Shooting technique - consistency is key. Body position, cheek weld, breathing and trigger control.
Of course you guys know all this, so on to the game...
Each stage will have a Par score, just like golf. Each shot counts as one stroke.
All targets are exactly 1MOA round targets. The exception is the Putt. All Putt shots are on a regulation clay pigeon at 500m. A clay bird measures around .75MOA. The smaller target and longer range are to make the putt a hard shot - after all, golfers "Drive for show, and Putt for dough!"
An example Par 4 'hole' would shoot as follows:
Drive: 267m straight down the fairway.
Layup: 383m, over there on the left.
Chip shot: 42m.
Putt: 500m (clay pigeon, measures about .75MOA)
If you hit all targets, you shot Par for the hole. Should you require extra shots, they add to your total score. I have yet to devise a way to allow under par scores for the course... ideas? Perhaps an impossibly small target that scores -1 for a first try hit?
This could be arranged for as many 'holes' as you like... 9, 18 or 27 would seem appropriate!
Targets could be metal, paper or some other material. The main thing is that they be accurate in size, and easy to score for hits and misses. I suppose a set of golf gongs could be made, but having enough of exactly the right sizes for many different yardages would be expensive. You'd also need a really good fabricator to get them cut to the exact dimensions, unless you decided on a +/- tolerance.
If using paper or cardboard targets, enough could be set up at each station for a foursome to shoot each before advancing, just like golf.
On Putt shots, only a clean break of the clay, or a bullet hole in the centre flat of the clay will be considered a 'holed' shot (sometimes you can centre punch a clay and not break it). A chip on the rim is considered to have 'rimmed out' and is scored a miss.
A 'Course Marshall' will watch the shoot and make all necessary calls related to scoring. You shall not attempt to bribe the Course Marshall.
The course may be shot with or without a caddy (spotter) helping you. (I think this game could be shot well either way.)
All stated distances are laser ranged from the firing line. Shooters are free to range the targets themselves in order to determine their ballistic corrections as they see fit, however targets will not be moved from their initial placements.
Pace of play will be enforced. Each shooter will have a maximum of 2 minutes to make each shot, or will be penalized 1 stroke. This applies to both a foursome/squad setup, or a 'play-through' setup where a shooter shoots an entire 'hole' prior to the next shooter stepping up.
In the event of a tie, a pre-concieved tie-breaker round will be shot using targets of .75MOA. Should this result in a tie, the tied competitors may choose a stalemate, or shoot the tie breaker round again until a miss is recorded. (When Silverado's Rifle Golf takes over the shooting world and progresses to a level of stature higher than that of the PGA Masters, the discretionary gentleman's draw provision will be rescinded.)
Each hole does not necessarily need to progress 'down' course. For the purposes of ease of setup, a Layup shot could be at a much shorter yardage from the firing line than the Drive for example. Also, longer holes such as a Par 5 can go beyond 500m; for example:
Drive: 304m
2nd: 618m
Layup: 93m
Chip: 17m
Putt: 500m clay pigeon
This game really gives your trajectory calculations and/or familiarity with your turrets a serious workout! Some of the details of course could be altered to suit ranges without the long yardages; ours happens to go to 1K, so that's how I envisioned it, but most shots would be at 600m or less.
As in golf, sandwiches and hot dogs will be available at the turn. There will not, however, be a beer cart girl present until the end of the round.
Golf is often referred to as "Whack... f**k." This game shall be reverently referred to as "Boom... f**k."

This is not intended to test your tactical god status as next in line to be called up to your local SRT as their "Sierra One". LOL
Nor is it in any way a Benchrest match... although it may be shot from a bench, or prone, or some other position as dictated by the 'Course Marshall.' Positions other than benched or prone would make for some awfully high scores though.
It is, however, intended to test your skill at all aspects of rifle marksmanship, with emphasis on:
Knowledge of your whole equipment setup - strengths and weaknesses of your rifle and scope choice and your ability to operate them.
Knowledge of ballistics - how well do you really know your load trajectory? How well do you compensate for wind conditions?
Shooting technique - consistency is key. Body position, cheek weld, breathing and trigger control.
Of course you guys know all this, so on to the game...
Each stage will have a Par score, just like golf. Each shot counts as one stroke.
All targets are exactly 1MOA round targets. The exception is the Putt. All Putt shots are on a regulation clay pigeon at 500m. A clay bird measures around .75MOA. The smaller target and longer range are to make the putt a hard shot - after all, golfers "Drive for show, and Putt for dough!"
An example Par 4 'hole' would shoot as follows:
Drive: 267m straight down the fairway.
Layup: 383m, over there on the left.
Chip shot: 42m.
Putt: 500m (clay pigeon, measures about .75MOA)
If you hit all targets, you shot Par for the hole. Should you require extra shots, they add to your total score. I have yet to devise a way to allow under par scores for the course... ideas? Perhaps an impossibly small target that scores -1 for a first try hit?
This could be arranged for as many 'holes' as you like... 9, 18 or 27 would seem appropriate!
Targets could be metal, paper or some other material. The main thing is that they be accurate in size, and easy to score for hits and misses. I suppose a set of golf gongs could be made, but having enough of exactly the right sizes for many different yardages would be expensive. You'd also need a really good fabricator to get them cut to the exact dimensions, unless you decided on a +/- tolerance.
If using paper or cardboard targets, enough could be set up at each station for a foursome to shoot each before advancing, just like golf.
On Putt shots, only a clean break of the clay, or a bullet hole in the centre flat of the clay will be considered a 'holed' shot (sometimes you can centre punch a clay and not break it). A chip on the rim is considered to have 'rimmed out' and is scored a miss.
A 'Course Marshall' will watch the shoot and make all necessary calls related to scoring. You shall not attempt to bribe the Course Marshall.
The course may be shot with or without a caddy (spotter) helping you. (I think this game could be shot well either way.)
All stated distances are laser ranged from the firing line. Shooters are free to range the targets themselves in order to determine their ballistic corrections as they see fit, however targets will not be moved from their initial placements.
Pace of play will be enforced. Each shooter will have a maximum of 2 minutes to make each shot, or will be penalized 1 stroke. This applies to both a foursome/squad setup, or a 'play-through' setup where a shooter shoots an entire 'hole' prior to the next shooter stepping up.
In the event of a tie, a pre-concieved tie-breaker round will be shot using targets of .75MOA. Should this result in a tie, the tied competitors may choose a stalemate, or shoot the tie breaker round again until a miss is recorded. (When Silverado's Rifle Golf takes over the shooting world and progresses to a level of stature higher than that of the PGA Masters, the discretionary gentleman's draw provision will be rescinded.)
Each hole does not necessarily need to progress 'down' course. For the purposes of ease of setup, a Layup shot could be at a much shorter yardage from the firing line than the Drive for example. Also, longer holes such as a Par 5 can go beyond 500m; for example:
Drive: 304m
2nd: 618m
Layup: 93m
Chip: 17m
Putt: 500m clay pigeon
This game really gives your trajectory calculations and/or familiarity with your turrets a serious workout! Some of the details of course could be altered to suit ranges without the long yardages; ours happens to go to 1K, so that's how I envisioned it, but most shots would be at 600m or less.
As in golf, sandwiches and hot dogs will be available at the turn. There will not, however, be a beer cart girl present until the end of the round.




















































