3 gun scoring....which method is best? What does your org use?

saskgunowner101

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Hey guys, just wondering what method of scoring your group or 3 gun club uses for 3 gun scoring. I was looking into it, and apparently there are a few methods.

http://actionshootingpodcast.com/2009/08/27/getting-started-in-3-gun-part2-scoring/

What works best? What is most common in Canada? Any advantages or disadvantage for the various methods?

Another thing I wonder, is there a template of good courses of fire, or is it a wing it proposition when setting up. Any thoughts appreciated.
 
We use International Multigun scoring at Galt Sportsmens Club. It makes for very quick scoring as target is neutralized or not, simple as that. Less time scoring means more time shooting :)

There are lots of COFs out there but the design will depend a lot on the layout of your range. The range at my club is such that I may look to other people's COFs for inspiration but ultimately how I can lay it out requires some improvisation.
 
At my club we settled on a variation of Time Plus. (Time plus penalties). So everything is just added up to a final time. Our variation was to have deeper penalties to stress accuracy.

But elsewhere in B.C. I heard that they will be using IPSC rifle scoring. For example at Lone Butte.
 
Most 3 gun I've shot is as Runningfool described....

I've seen a mix though when it comes to how stages combine into an overall match score....some just combine your time to come up with an overall time and some have stage points, which are awarded based on your performance for that stage....then the stage points are combined into an overall score.
 
Time plus penalties here, using Vickers scoring.

Another thing I wonder, is there a template of good courses of fire, or is it a wing it proposition when setting up. Any thoughts appreciated.

I'm sure there's lots of examples online, but they may not fit your range. I can't count the number of hours I've spent designing stages for matches.
 
I spend hours of sleepless nights dreaming up stage designs for our range. So many options, so little time. We are moving toward International Multigun Scoring also.
 
Another thing I wonder, is there a template of good courses of fire, or is it a wing it proposition when setting up. Any thoughts appreciated.

If you go to http://memberships.3gunnation.com and sign up for a free membership you can view the stage diagrams & descriptions for all the classifier stages. There isn't currently too many stages listed, but the database is growing.
 
I think this is sort of what happens at the local 3 gun shoots. How do you go about deciding the time penalties?

A=0 C=5 D=10. Procedural 5. When there is another one we will decide whether to follow one of the other standard systems. If we want to coordinate with the other clubs. But we've only had a couple based upon our house rules.
 
Sean, could you please email me a PractiScore match export file with penalties and divisions configured according to this?
We don't use practiscore for mutligun here.
Scoring is so simple and the # of stages / competitors so small compared to IPSC that we are still on paper.
 
A=0 C=5 D=10. Procedural 5. When there is another one we will decide whether to follow one of the other standard systems. If we want to coordinate with the other clubs. But we've only had a couple based upon our house rules.

Well, we're A=0 anything else= 10 seconds x shots on paper targets. I thought it was kind of harsh compared to how it used to be scored.
 
CHAS 3-Gun uses a modified Vickers. Time plus penalties. We run really long stages so our penalty multiplier is alway 3 seconds. We use IDPA targets so the Down 0 = 0, Down 1 = 3, Down 3 = 9. Miss = 15 (5 x 3) We are going to have our full rules and scoring system up on our website this week. Our typical stages run 60-100 seconds so this level of penalties makes sense to us. We try to promote accuracy over speed.

Looking over those other scoring systems in the links though, it would be interesting to try to factor in a points system per stage. Something like overall value of the stage divided my the time to complete = score? Have to think about it. Right now I like it as simple as possible. This is our first year introducing a more defined scoring system into our multigun league.

Edit: No shoots are 20 seconds. Those are bad.
 
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For our next match we are going to try: total time +10 secs for each reactive target not hit, ipsc classic target requires 2 hits in the A zone to neutralize = 0, one hit in A zone = +5 secs, no hits in A zone = +10 secs, fail to engage = +10 + 10, hit a no shoot= +10. Unlimited number of shots. Does that make any sense? It's all clear to me, or at least it was at 3AM.
 
180 second par time per stage
Time plus penalties
1 A or 2 hits on paper to neutralize
Target not neutralized +5
Target not hit +10
Target not engaged +15
No-shoot +5
Steel must fall/activate to neutralize.

If shooter is stopped at 180 seconds, time is recorded at last actual shot, remaining targets are scored as not engaged or not hit if engaged. This usually only happens on long range steel targets
 
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