Effect of Stage Hitfactor on Speed vs Accuracy

grimreefer

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Any tips or magical formulas for determining what accuracy (% alphas etc) to shoot for on a particular stage? Do you make a conscious decision to shoot with more focus on speed or accuracy for different stages?

At a match this past weekend on longer stages I took time to shoot with the goal of making mostly alphas, and on shorter stages I tried to shoot as fast as I can. This was my third match, and this was the result with Major scoring:

Stage 1 (44.08s)- 88% alphas - Stage %: 62% (96.3% of available points)
Stage 2 (42.64s) - 83% alphas - Stage %: 67% (95.3% of available points)
Stage 3 (37.67s) - 84% alphas - Stage %: 49% (97% of available points)
Stage 4 (15.16s) - 54% alphas - Stage %: 79% (87.5% of available points)
Stage 5 (6.87s) - 56% alphas - Stage %: 75% (91% of available points)

So I definitely did better in the stage results for stage 4 and 5, when I was really trying to shoot as fast as I can. I think this had more to do with the stage being so short...does that make sense?
 
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A lot goes into determining how fast one shoots the stage...
Generally in the longer stages, you can go fast and afford a few c hit.
In a 40 point stage however, a Charlie makes a big difference in your HF
 
If you can estimate the hit factor for a stage, you can determine roughly a guide to how the stage is to be shot.

a 45 point stage in 5 seconds is HF 9, but for that same hit factor after dropping 5 points you'll need to be .56 seconds faster at 4.44 seconds. 4.44 seconds is a 11% faster run overall.

a 160 point stage in 20 seconds is HF 8. 150 points for the same hit factor needs to be run in 18.75 seconds. You'll need to be 1.25 seconds quicker dropping 10 points. 18.75 seconds is only .06% faster overall.

Regardless, strive to never shoot a D (especially in Minor!) nor a miss.
 
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If you can estimate the hit factor for a stage, you can determine roughly a guide to how the stage is to be shot.

a 45 point stage in 5 seconds is HF 9, but for that same hit factor after dropping 5 points you'll need to be .56 seconds faster at 4.44 seconds. 4.44 seconds is a 11% faster run overall.

a 160 point stage in 20 seconds is HF 8. 150 points for the same hit factor needs to be run in 18.75 seconds. You'll need to be 1.25 seconds quicker dropping 10 points. 18.75 seconds is only .06% faster overall.

Regardless, strive to never shoot a D (especially in Minor!) nor a miss.

This makes sense. Perhaps instead of looking at it in terms of time to complete the stage, I should be looking at the potential hitfactor for the stage and base my accuracy on that? ie. a stage with a lot of movement and reloading will have an inherently lower hitfactor potential, so more importance should be placed on accuracy. Whereas a stage that is mostly shooting has a higher hitfactor potential, and I should place more emphasis on speed. Does that make sense?
 
Your only concern should be shoot all of the points as fast as you can

Exactly this. Your sights dictate how fast you can shoot. Go no faster than you can get the points. Don't over think this at this point in your shooting career.

When it comes time to game the way you shoot a stage, hit factor estimations and justifications will come naturally.
 
Huh? So I should go slow and shoot all alphas? No matter what the stage is? The game is balancing speed and accuracy, right?

I shoot fast, but move faster. The low hanging fruit is everything other than shooting (reloads, drawing, entering/exiting quicker, running between target arrays).

I've been averaging 75% alphas at my last match and am doing much better than at 86% alphas and moving slower.
 
I've heard that targeting 75% of the available stage points is a good rule of thumb. If you are getting more than 75%, then move faster. When you start getting lower than 75%, move slower. Always make sure you take the time you need around no-shoots. That no-shoot + mike is a -20 that really tanks your hit factor for that stage ....
 
I appreciate the replies, but I think the topic is being missed completely. I wanted to talk about particular stages (ie high hitfactor), and the point at which makeup shots, or taking the amount of time to ensure good A or even C hits could actually cost you on hitfactor. and vise-versa.
 
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I appreciate the replies, but I think the topic is being missed completely. I wanted to talk about particular stages (ie high hitfactor), and the point at which makeup shots, or taking the amount of time to ensure good A or even C hits could actually cost you on hitfactor. and vise-versa.
A little bit of math will tell you that, like Freedom Ventures illustrated above.
 
I appreciate the replies, but I think the topic is being missed completely. I wanted to talk about particular stages (ie high hitfactor), and the point at which makeup shots, or taking the amount of time to ensure good A or even C hits could actually cost you on hitfactor. and vise-versa.

Download PractiScore on to your phone or mobile device. You can create a stage and then play around with A, C, D's and no-shoots and mikes to see how it affects your hit factor on long, medium and short stages. In general, the only shot's I'll make up are mikes.
 
To quote Manny Bragg: You need to shoot as fast as you can to get 90% of the available points. If you shoot too fast and drop below 90%, slow down. If you can get 95% of the available points, speed up.

Hit factor is the RATE at which you generate points (points per second). It's an outcome based on stage design and your ability. Sean's math above is sound. If you drop a point, you need to complete the stage "faster" to compensate. On a stage with 160 available points if you shoot it in 20 seconds, you need to shoot the stage 6% faster (18.75 seconds) to achieve the same Hit Factor if you drop 10 points (10 out of 32 "C" hits with Major PF).

Based on the fact that hit factor is a RATE, you can always work out the benefit of a "make-up".

Making up a "C" with an "A" rarely works out. 1 point. On a HF 5 ("slow")stage this must be accomplished in better than 0.20 seconds. That's pretty fast considering recognition, decision, and implementation time. Making up a "D" with an "A" has slightly better odds - faster than 0.6 seconds to improve your HF.


Making up a Mike with an "A" will almost always work out. On a HF 5 stage, you must make-up the Alpha in 3 or better seconds to improve your HF. On a HF 8 stage, 2 seconds or less.
 
Download PractiScore on to your phone or mobile device. You can create a stage and then play around with A, C, D's and no-shoots and mikes to see how it affects your hit factor on long, medium and short stages. In general, the only shot's I'll make up are mikes.

Not a bad idea at all. Thanks.

To quote Manny Bragg: You need to shoot as fast as you can to get 90% of the available points. If you shoot too fast and drop below 90%, slow down. If you can get 95% of the available points, speed up.

Hit factor is the RATE at which you generate points (points per second). It's an outcome based on stage design and your ability. Sean's math above is sound. If you drop a point, you need to complete the stage "faster" to compensate. On a stage with 160 available points if you shoot it in 20 seconds, you need to shoot the stage 6% faster (18.75 seconds) to achieve the same Hit Factor if you drop 10 points (10 out of 32 "C" hits with Major PF).

Based on the fact that hit factor is a RATE, you can always work out the benefit of a "make-up".

Making up a "C" with an "A" rarely works out. 1 point. On a HF 5 ("slow")stage this must be accomplished in better than 0.20 seconds. That's pretty fast considering recognition, decision, and implementation time. Making up a "D" with an "A" has slightly better odds - faster than 0.6 seconds to improve your HF.


Making up a Mike with an "A" will almost always work out. On a HF 5 stage, you must make-up the Alpha in 3 or better seconds to improve your HF. On a HF 8 stage, 2 seconds or less.

This is exactly the sort of info I was looking for in this thread! Quick rule of thumb type stuff. Is there room for expansion on what you've said so far?
 
To quote Manny Bragg: You need to shoot as fast as you can to get 90% of the available points. If you shoot too fast and drop below 90%, slow down. If you can get 95% of the available points, speed up.
I just ran the numbers on my stage performances for my last match to find % of available points and updated my first post. The faster stages where I scored better in the standings, I was running 87-91% available points...and in my mind I was purely focusing on speed. On my stages where I was striving for accuracy, but ended up lower in the standings, I was shooting 95-97% of available points. So that is really interesting.
 
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