I'm willing to bet those 30gr of powder launched projectiles are quite quickly/violently opening and do a lot more damage than their diameter would suggest...and don't work so well when they don't lol (see: Monos, overly tough bullets)
yes, I see more drt's and shorter recoveries from cup and core more rapid expansion design at moderate velocities than I do from tougher delayed controlled expansion bullets at most velocities, but prefer and wait for the typical broadside kill zone shots regardless
the relations works along these lines, if you have softer bullets of a certain SD...the faster you drive them the faster they lose their SD after impact which is shallower penetration, so a 55 gr v-max from a .243 at 3900 fps is great for coyotes but lousy for big game, yet put a 100 gr partition in the same .243 and all big game is easily killed to 300 yards, you have to get the formula right
you either need to really 'up' your SD if you're going to drive things faster so enough bullet/sd remains to get adequate penetration for game intended...or slow it way down so it stays together to get necessary penetration, or for lower sd bullets...they need to get really tough (mono's) to keep together to ensure adequate penetration
the two spectrums of more rapid controlled expansion to delayed controlled expansion perform differently in the animals, less internal seems to happen with the delayed expansion, the best of all worlds is to have the more rapid expansion construction but a long enough higher sd bullet so the front half of the bullet can really open up to do great work and there remains plenty on the arse end(retained sd) to ensure adequate penetration for game intended, the partition was brilliant for it's time, it basically combined two bullets in one so you got the performance of both camps in one bullet, you can replicate that with some of the newer bullets that have much higher sd's above .275 and closer to .3...still have to mind the velocity range for game intended and expected penetration depths but I'll take a 140 gr 6.5 eld-m at moderate velocities formula over almost anything, easier to shoot well also as placement trumps displacement anyway
so for deer size game to elk size game you need another half point of sd as a starting point basis for example, so starting somewhere around .2 sd is good rot for deer size game, starting somewhere around .25 is better rot for elk/moose size game...on the minimum ends, the higher you go the better, and if you can blend expansion and penetration well with the cartridge for the construction...there's magic to be found in getting it right and you don't need to burn too much powder to do it, the head stamp has nothing to do with it, the 'energy' has nothing to do with it
find .25 or higher sd mild construction high bc bullets and land them between 2400 and 1800 fps on animals and you'll get your 20-24" penetration while doing awesome internal work, that is a good formula, a 168 gr .308 equivalent, in 6.5 that's 123 gr, in 7mm that's just over 140 grain, in .338 it's 200 gr....if you speed those up too much like with 7 rem mag, or the fast 6.5's or fast 300's, the penetration drops or you need tougher bullet choice to handle the higher impact speeds, OR, higher sd, so heavier for cal bullets, aim for closer to .3 sd.....which in 7mm is about 170 gr, in .338 it's about 240 gr, in 6.5 it's about 147 gr....anything in the .275 to .28 sd range also a step up to handle the higher speeds
you can go all over the spectrum, you can try and push a sledge hammer through the critter that weighs the same as a spear, both at the same speed, the spear has infinitely better SD so it's going through the critter and will kill more reliably, the sledge hammer may just bust something and leave you bruised up but still alive, what we try to do with all this subjective talk is land somewhere in the middle, these lower .2 SD pills are like the sledge hammer vs the .25, .28, .30+ type pills which become more and more the spear, speed and construction have to be considered and matched well 'for game intended', the bigger the game the more attention to the formula you need to pay.....softer 140's from a 7 rem mag are too fast to count on 24" type penetrations on buffalo (thread in hunting section) for example, step up to 160's or higher and that would likely have been a different story but sounded like with most cases just wasn't fully aware where the vitals were on the buff. and hit shoulders...either way, 160-180 for buff shoulders of appropriate contraction for 'break them down' shooting would have blown away the 140 squishy option at warp speed...poor relationship choice there, but slow that same 140 down in a 7-08 and you'll get way better than expected performance
in the old days of headstamps rule, chucking bigger chunks of lead helped keep sd up as it slowed them down in a cup and core era so two fold kept penetration up, kept more sd as it went, modern bullet construction gives us lots more flexibility to play within this sledgehammer to spear range for what we chase, I definitely play at the minimum end of it but there are others who go even further (.223 with 77 tmk's)
so along with all the subjective experiences that come with these threads....start crunching numbers, you'll see a pattern as to why some things seem to be over achievers compared to others, it's because they've got the right numbers (the right formula), not the right head stamp or diameter...