3 gun scoring....which method is best? What does your org use?

We use Time plus penalties in Practiscore on Nooks
Use Ipsc targets for rifle, IDPA for pistol and clays for shotgun
3 gun Nation regional series rules.
1 hit on A or 0, 2 hits on C or -1 no penalty
1 hit only C or -1 is 2.5 second penalty (Paper FTN)
No hits on paper or steel is 5 second penalty
Hit on No Shoot is 5 second penalty
Target not engaged or procedural is 10 seconds

With the Nooks and my iPhone, I have scores posted on clubs.practiscore.com within 5 minutes of match finishing.
 
MHRRC
Time + penalties. Each penalty is +10 sec (miss, failure to engage, hitting a no shoot). Procedural s are +10 sec for each round fired while committing the procedural.

IPSC Classic Targets require 10 pts to score. Any target without 10 pts is scored as a miss. A zone is 5 pts and everything else is 4 pts, so 2 x A or 3 hits on target gives 10 pts. This messes up some of the IPSC shooters who are going for speed and shoot an A and a C, only 9 pts so the target is a miss.
 
MHRRC
Time + penalties. Each penalty is +10 sec (miss, failure to engage, hitting a no shoot). Procedural s are +10 sec for each round fired while committing the procedural.

IPSC Classic Targets require 10 pts to score. Any target without 10 pts is scored as a miss. A zone is 5 pts and everything else is 4 pts, so 2 x A or 3 hits on target gives 10 pts. This messes up some of the IPSC shooters who are going for speed and shoot an A and a C, only 9 pts so the target is a miss.

I like this. May give a try. Thanks
 
CHAS 3-Gun uses a modified Vickers. Time plus penalties. We run really long stages so our penalty multiplier is alway 3 seconds. We use IDPA targets so the Down 0 = 0, Down 1 = 3, Down 3 = 9. Miss = 15 (5 x 3) We are going to have our full rules and scoring system up on our website this week. Our typical stages run 60-100 seconds so this level of penalties makes sense to us. We try to promote accuracy over speed.

Looking over those other scoring systems in the links though, it would be interesting to try to factor in a points system per stage. Something like overall value of the stage divided my the time to complete = score? Have to think about it. Right now I like it as simple as possible. This is our first year introducing a more defined scoring system into our multigun league.

Edit: No shoots are 20 seconds. Those are bad.

If you like "as simple as possible", give some thought to IMG scoring for your cardboard targets - we use IDPA targets in our 3gun matches as well and we find the scoring is much easier/faster/consistent when we don't have to count "points down". The shooter's time is entered and the scorer scans the targets: if there are 2 holes, target is neutralized and nothing has to be recorded. If there is 1 hole, they look closer and if it is in the "down zero" zone then again, the target is neutralized and nothing is recorded. If there is 1 hole and it is not in the "down zero" zone, then shooter gets an ftn (5 sec penalty). If there are no holes at all then the shooter gets an ftn (5 sec) and an unhit paper (5sec). Scoring this way is a perfect compliment to Practiscore, making it simple, consistent, and fast.
 
If you like "as simple as possible", give some thought to IMG scoring for your cardboard targets - we use IDPA targets in our 3gun matches as well and we find the scoring is much easier/faster/consistent when we don't have to count "points down". The shooter's time is entered and the scorer scans the targets: if there are 2 holes, target is neutralized and nothing has to be recorded. If there is 1 hole, they look closer and if it is in the "down zero" zone then again, the target is neutralized and nothing is recorded. If there is 1 hole and it is not in the "down zero" zone, then shooter gets an ftn (5 sec penalty). If there are no holes at all then the shooter gets an ftn (5 sec) and an unhit paper (5sec). Scoring this way is a perfect compliment to Practiscore, making it simple, consistent, and fast.

I do like the simplicity of it, but that makes for a pretty large scoring zone. If you only need two hits on an entire "torso" to count as neutralized that allows for some pretty low requirements for consistent target aquisition and shot control. When we started looking at the different scoring methods, we wanted to focus on accuracy as a primary goal to get the guys improving the fundamentals and build speed from there. We tend to get a lot of first time 3-gunners in our league. We also have really high penalties on the no shoots.

I do like how simple yours is though, especially if there is some distance involved.
 
I do like the simplicity of it, but that makes for a pretty large scoring zone. If you only need two hits on an entire "torso" to count as neutralized that allows for some pretty low requirements for consistent target aquisition and shot control. When we started looking at the different scoring methods, we wanted to focus on accuracy as a primary goal to get the guys improving the fundamentals and build speed from there. We tend to get a lot of first time 3-gunners in our league. We also have really high penalties on the no shoots.

I do like how simple yours is though, especially if there is some distance involved.

Makes sense. I get what you are saying about the accuracy thing - IMG scoring rewards accuracy as well, since one accurate shot is all it takes to neutralize a target. The "you only need two hits on an entire torso" isn't so easy when you have to do so from, as you mentioned, some distance away...or your weak side..or through an angled port...or under a table, etc. ;)

Your 20 sec no-shoot penalties, do you count each hit on a no-shoot as a 20 sec penalty or just one 20sec penalty no matter how many times it was hit? We typically have a 5 second penalty for hitting a no-shoot but we count each hit so shot control around a no-shoot is pretty important. I like the idea of increasing the penalties for no-shoots and will give that some further thought.
 
Makes sense. I get what you are saying about the accuracy thing - IMG scoring rewards accuracy as well, since one accurate shot is all it takes to neutralize a target. The "you only need two hits on an entire torso" isn't so easy when you have to do so from, as you mentioned, some distance away...or your weak side..or through an angled port...or under a table, etc. ;)

Your 20 sec no-shoot penalties, do you count each hit on a no-shoot as a 20 sec penalty or just one 20sec penalty no matter how many times it was hit? We typically have a 5 second penalty for hitting a no-shoot but we count each hit so shot control around a no-shoot is pretty important. I like the idea of increasing the penalties for no-shoots and will give that some further thought.

Lol, we do include ackward positions and such, but try to limit anything with distance to steel. Hit or miss. Helps with reset time on the stage.

For our no shoots, we do only score a single shot regardless of how many times it was shot...but that was cause I got voted down:kickInTheNuts: I figured in any type of real engagement, a no shoot target represents a civilian or hostage target. A no-shoot would have serious consequences and a shooter, whether it is a police officer, military, or person defending thier family has to be sure of thier target and what is down range before engaging. Our league has always tried to have a mandate of promoting practical skills development in the guise of gun games. We try to develop stages that represent this as much as we can, and try to create positions that will help the participants develop new skills.

That is not to say the other leagues don't, I dont want it to come across that way at all. That was just our mentality when we starting thinking about this stuff.
 
Wild Rose uses comstock scoring (points divided by time) i
It's not as complicated as what you may think. We did try a few of the other scoring systems but most members felt they liked comstock better. Possibly because many of us shoot ipsc and are more familiar with it.

I think just hanging two hits anywhere on a target can make you a little sloppy, especially if that's all you shoot. When I shoot a lot of steel, it does the same thing. I like the targets 3 gun nation uses and would like to try that sometime.
 
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