Here you go.Just finished it.
Whining and complaining can be forwarded to your momma.
Course of Fire
DAY 1
Match 1 “Make Yourself Small”
Distance-75m
Position- Sideways shooting under simulated car
Rounds- 5
Type-Snap shoot
Exposure-5 exposures of 3 seconds
Target- Head with diamond scoring rings.
Shooter will lie behind simulated car and fire 5 shots (one per exposure) on the target which will be exposed for 3 seconds per exposure. His rifle must be on its side on at least a 45 degree angle. His barrel may NOT protrude from the backside of the barricade. In the course of firing if anyone is found by the staff with either the rifle NOT on its side OR the barrel protruding from behind the barricade, that person will lose their score for the match.
Match 2 “Quit Breathing !”
Distance-75m
Position-Rifle on partners shoulder
Rounds-10 rounds
Type-Snap shoot
Exposure-10 exposures of 3 seconds
Target-Double dirtbag ,single hostage.
Shooter will prop his rifle on his partners shoulder. The partner must be sitting. The shooter can sit, kneel or whatever works the best for him. Shooter will fire 1 shot per exposure. 5 shots on the right dirtbag and 5 on the left dirtbag.
Match 3 “Dots of doom!”
Distance-100m
Position-Prone
Rounds-5 rounds
Type-Slow fire
Exposure-1 exposure of 5 minutes
Target- Circles going from 1.25 moa, 1 moa, .75 moa, .5 moa, and .25 moa.
Shooter will engage circles. He must touch the circle to get the score for that circle. He may shoot as many circles as he wants…or as few. If at any time he misses a circle he receives a zero score.
1.25 moa dot = 10 points
1.00 moa dot = 20 points
0.75 moa dot = 40 points
0.50 moa dot = 70 points
0.25 moa dot = 100 points
Match 4 “I’m Safe Back Here”
Distance-125m
Position-Prone off simulated roof
Rounds-10 rounds
Type-Snap shoot
Exposure-10 exposures of 3 seconds
Target-Double hostage, single dirtbag
Shooter will shoot off of the simulated roof, firing 1 shot per 3 second exposure. Shots must not touch the hostages.
Match 5 “Castle Shoot”
Distance-200m
Position-Prone
Rounds-10 rounds
Type-Snap shoot
Exposure-10 exposures of 6 seconds
Target-1 dirtbag intermingled with 2 good guys.
Target backing will be a building with 30 windows. 6 windows down and 5 across.
Each exposure will have both the dirtbag and the good guys moving randomly throughout the building.
Shooter will fire 1 shot per exposure on the dirtbag who will be recognizably different from the good guys. Shots must touch the dirtbag to score. Shots that hit the good guys will draw a negative score.
Match 6 “Reverse Drive-by”
Distance-200m
Position-Prone
Rounds-10 Rounds
Type-Moving Targets
Exposure-10 exposures of 8 seconds
Target- Simulated Car Window
The target will appear and will move the length of one target bay in 8 seconds. Shooter must engage
the target and hit the dirtbag. Shots hitting the door of the vehicle or missing the dirtbag will NOT count for score.
DAY 2
Match 1 “Target Rich Environment”
Distance-300m
Position-Hawkins position
Rounds-10 Rounds
Type- Snap shoot
Exposure- 10 exposures of 3 seconds
Target- 10 characters with a 4 inch circle in them.
Upon exposure the shooter will engage any of the characters placing 1 shot into each circle. 1 shot per exposure. For the shot to count it must NOT cut the edge of the circle. It may nick the inner edge and still count, but not cut the line. Front of the rifle must be on the hand and off the ground. Anyone found with rifle resting on the ground will lose their score for this match.
Match 2 “Not So Sporting Clays”
Distance-300m
Position-Firing from Trench
Rounds-10 Rounds
Type-Timed Rapid Fire
Exposure- 1 - 2 minute exposure total time.
Target- 10 Clay Pigeons
Upon signal from firing line staff, the shooter will move from the 350m mark into their trench at the 300m firing line where their rifle and spotter will already be. The spotter may be behind the trench if he so desires. They will load and engage they clays in any order. Only broken clays will count to the score. The shooter may shoot at any of the clays and may refire at any of clays if he desires. Only 10 shots are allowed.
Match 3 “You’ll Only Die Tired”
Distance-400m
Position-Prone
Rounds-10 Rounds
Type-Moving Targets
Exposure-10 exposures of 8 seconds
Target-Figure 11
Target will move the length of 1 target bay in 8 seconds. Shooter will engage with one shot per exposure.
Match 4 “Shoot/No Shoot Agony Match”
Distance-500m
Position-Prone with a sling.
Rounds-10 Rounds
Type-Snap shoot
Exposure-10 shoot exposures of 5 seconds with 3 no shoot exposures intermingled for a total of 13 exposures.
Target-Figure 12c
All shots will be fired with a sling. No bipods or bags allowed.1 shot per exposure on the shoot targets.
Match 5 “Nut Check”
Distance-600m
Position-Prone
Rounds-10 Rounds
Type-Timed Slow Fire
Exposure- 1 – 5 minute exposure
Targets- 1 Figure 11 and 1 Figure 14 Huns Head
Shooters will have their choice of either target and any combo of shots may be fired at either target. Figure 14 will score higher because it is more challenging at 600m than the Fig 11. Shooters may be able to make up points on other teams by going for the smaller target.
Match 6 “3 Gun Rundown”
The sniper will fire from the prone position at the 600m, 500m, and 400m firing lines. He will shoot 5 shots per distance on a Fig 12.
The containment rifle shooter will fire from prone position at 300m, kneeling at 200m, and standing at 100m. He will fire 5 shots per distance on the same Fig 12.
Both the sniper and containment rifle shooter will use their pistols at 50m and 25 m. They will both shoot on the same Fig 12 as before. They will fire from the kneeling position at 50m and standing at 25m.
Upon the target appearing at 600m, the sniper will shoot 5 shots into the Fig.12 in 25 seconds. The target will disappear when the 25 seconds are up. The target will then appear at which time the sniper and containment shooter will get up and run to the 500m point. The target will stay exposed for a total of 55 seconds. The shooters must run and shoot in that time. That pattern will continue right down to the 25m point .
Score is based on hits. Ties will be decided by the amount of bulls.
This match will be scored separately from the rest of the matches and separate prizes will be awarded.
Whining and complaining can be forwarded to your momma.
Course of Fire
DAY 1
Match 1 “Make Yourself Small”
Distance-75m
Position- Sideways shooting under simulated car
Rounds- 5
Type-Snap shoot
Exposure-5 exposures of 3 seconds
Target- Head with diamond scoring rings.
Shooter will lie behind simulated car and fire 5 shots (one per exposure) on the target which will be exposed for 3 seconds per exposure. His rifle must be on its side on at least a 45 degree angle. His barrel may NOT protrude from the backside of the barricade. In the course of firing if anyone is found by the staff with either the rifle NOT on its side OR the barrel protruding from behind the barricade, that person will lose their score for the match.
Match 2 “Quit Breathing !”
Distance-75m
Position-Rifle on partners shoulder
Rounds-10 rounds
Type-Snap shoot
Exposure-10 exposures of 3 seconds
Target-Double dirtbag ,single hostage.
Shooter will prop his rifle on his partners shoulder. The partner must be sitting. The shooter can sit, kneel or whatever works the best for him. Shooter will fire 1 shot per exposure. 5 shots on the right dirtbag and 5 on the left dirtbag.
Match 3 “Dots of doom!”
Distance-100m
Position-Prone
Rounds-5 rounds
Type-Slow fire
Exposure-1 exposure of 5 minutes
Target- Circles going from 1.25 moa, 1 moa, .75 moa, .5 moa, and .25 moa.
Shooter will engage circles. He must touch the circle to get the score for that circle. He may shoot as many circles as he wants…or as few. If at any time he misses a circle he receives a zero score.
1.25 moa dot = 10 points
1.00 moa dot = 20 points
0.75 moa dot = 40 points
0.50 moa dot = 70 points
0.25 moa dot = 100 points
Match 4 “I’m Safe Back Here”
Distance-125m
Position-Prone off simulated roof
Rounds-10 rounds
Type-Snap shoot
Exposure-10 exposures of 3 seconds
Target-Double hostage, single dirtbag
Shooter will shoot off of the simulated roof, firing 1 shot per 3 second exposure. Shots must not touch the hostages.
Match 5 “Castle Shoot”
Distance-200m
Position-Prone
Rounds-10 rounds
Type-Snap shoot
Exposure-10 exposures of 6 seconds
Target-1 dirtbag intermingled with 2 good guys.
Target backing will be a building with 30 windows. 6 windows down and 5 across.
Each exposure will have both the dirtbag and the good guys moving randomly throughout the building.
Shooter will fire 1 shot per exposure on the dirtbag who will be recognizably different from the good guys. Shots must touch the dirtbag to score. Shots that hit the good guys will draw a negative score.
Match 6 “Reverse Drive-by”
Distance-200m
Position-Prone
Rounds-10 Rounds
Type-Moving Targets
Exposure-10 exposures of 8 seconds
Target- Simulated Car Window
The target will appear and will move the length of one target bay in 8 seconds. Shooter must engage
the target and hit the dirtbag. Shots hitting the door of the vehicle or missing the dirtbag will NOT count for score.
DAY 2
Match 1 “Target Rich Environment”
Distance-300m
Position-Hawkins position
Rounds-10 Rounds
Type- Snap shoot
Exposure- 10 exposures of 3 seconds
Target- 10 characters with a 4 inch circle in them.
Upon exposure the shooter will engage any of the characters placing 1 shot into each circle. 1 shot per exposure. For the shot to count it must NOT cut the edge of the circle. It may nick the inner edge and still count, but not cut the line. Front of the rifle must be on the hand and off the ground. Anyone found with rifle resting on the ground will lose their score for this match.
Match 2 “Not So Sporting Clays”
Distance-300m
Position-Firing from Trench
Rounds-10 Rounds
Type-Timed Rapid Fire
Exposure- 1 - 2 minute exposure total time.
Target- 10 Clay Pigeons
Upon signal from firing line staff, the shooter will move from the 350m mark into their trench at the 300m firing line where their rifle and spotter will already be. The spotter may be behind the trench if he so desires. They will load and engage they clays in any order. Only broken clays will count to the score. The shooter may shoot at any of the clays and may refire at any of clays if he desires. Only 10 shots are allowed.
Match 3 “You’ll Only Die Tired”
Distance-400m
Position-Prone
Rounds-10 Rounds
Type-Moving Targets
Exposure-10 exposures of 8 seconds
Target-Figure 11
Target will move the length of 1 target bay in 8 seconds. Shooter will engage with one shot per exposure.
Match 4 “Shoot/No Shoot Agony Match”
Distance-500m
Position-Prone with a sling.
Rounds-10 Rounds
Type-Snap shoot
Exposure-10 shoot exposures of 5 seconds with 3 no shoot exposures intermingled for a total of 13 exposures.
Target-Figure 12c
All shots will be fired with a sling. No bipods or bags allowed.1 shot per exposure on the shoot targets.
Match 5 “Nut Check”
Distance-600m
Position-Prone
Rounds-10 Rounds
Type-Timed Slow Fire
Exposure- 1 – 5 minute exposure
Targets- 1 Figure 11 and 1 Figure 14 Huns Head
Shooters will have their choice of either target and any combo of shots may be fired at either target. Figure 14 will score higher because it is more challenging at 600m than the Fig 11. Shooters may be able to make up points on other teams by going for the smaller target.
Match 6 “3 Gun Rundown”
The sniper will fire from the prone position at the 600m, 500m, and 400m firing lines. He will shoot 5 shots per distance on a Fig 12.
The containment rifle shooter will fire from prone position at 300m, kneeling at 200m, and standing at 100m. He will fire 5 shots per distance on the same Fig 12.
Both the sniper and containment rifle shooter will use their pistols at 50m and 25 m. They will both shoot on the same Fig 12 as before. They will fire from the kneeling position at 50m and standing at 25m.
Upon the target appearing at 600m, the sniper will shoot 5 shots into the Fig.12 in 25 seconds. The target will disappear when the 25 seconds are up. The target will then appear at which time the sniper and containment shooter will get up and run to the 500m point. The target will stay exposed for a total of 55 seconds. The shooters must run and shoot in that time. That pattern will continue right down to the 25m point .
Score is based on hits. Ties will be decided by the amount of bulls.
This match will be scored separately from the rest of the matches and separate prizes will be awarded.




















































