IDPA vs. IPSC

The difference between the two is all about fashion.......
You don't have to wear a "shoot me first" vest or tactical cape when shooting IPSC, but a long sleeve T-shirt under a polo shirt with a gun company logo on it IS a must. Oh, and the logo on the shirt better match the gun you are using.

Is that in the new ipsc rule book... :D
 
"IPSC: From my observations and attempts at taking part, I find that IPSC is more geared speed and volume of fire than on first-shot accuracy. That game is heavily slanted towards the shooters who can afford to plunk down the dough the have their guns fine-tuned into racing devices."

Actually, you can shoot accurately at the same speed that you can shoot inaccurately, so in IPSC there is no advantage to shooting fast and sloppy. In fact, I overheard a conversation just last week where the words, "IPSC is more about speed and IDPA is more about tactical Accuracy" got bandied about, and I couldn't let it slide. I understand that if you don't compete it may LOOK like it's all about speed, but it isn't. It is all about accuracy, speed, and power. Top IPSC shooters know that they must strive for 90 - 95% of available points if they want to have a chance at winning.

Production Division in IPSC equalizes the equipment issue with **PA. If you buy a basic gun and rig, and some ammo, you can shoot in whatever game you prefer or both. I shoot in Open Division now but I would buy a Production gun in a heartbeat if I could see the sights well enough.....
 
In fact, I overheard a conversation just last week where the words, "IPSC is more about speed and IDPA is more about tactical Accuracy" got bandied about, and I couldn't let it slide.

Boggle... Whomever said that is just silly.

Accuracy is accuracy. Period.
IPSC is inherently a faster game than IDPA, due to the lack of additional rules regarding cover & specific operations.
IPSC usually has higher round counts per stage (I haven't seen a IPSC stage that required less than 4 shots, and IDPA maxes out at 18 required rounds per stage).

One of these days I'll take my BB course and play at IPSC, but for now my fat ass plays the defensive pistol game.
 
just to add to jarlaths comment.... there is dimensional differences in the "A" or down zero zones between the two sports, the ipsc target is I believe taller but slimmer while the IDPA target is a circle exactly 8" accross (I believe the IPSC is 8.5x11 inches approx) so the idpa target stresses a little more accuracy to succesfully hitthe down zero area.

also IDPA stages of fire could be as few as a single round.... thats right, one shot. up to a maximum of 18.
 
also IDPA stages of fire could be as few as a single round.... thats right, one shot. up to a maximum of 18.

IPSC too can have short stages, for some reason lately they don't seem to. I have shot a couple of 2 shot stages (North American Championship) and a lot of 1 per target stages. IPSC can pretty much have any stage they want, and can use fault lines to cause simulated cover. The issue is whether or not the course designer chooses to use the possiblities available to him/her. Unfortunately there still does tend to be a trend towards mostly higher count stages. It's rare to see good speed shoots except at some of the indoor clubs. Something like quantity over quality, but I have noticed much better varience in stage design the last couple of years with round counts designed around stages rather than stages designed around round counts.
 
Well i acturally had a 5 round stage in last year's Nationals. 2 full targets and one partial that require 5 1 round only. i sure didn't hear of anyone complaing that it was "boring."
 
IPSC too can have short stages, for some reason lately they don't seem to. I have shot a couple of 2 shot stages (North American Championship) and a lot of 1 per target stages. IPSC can pretty much have any stage they want, and can use fault lines to cause simulated cover. The issue is whether or not the course designer chooses to use the possiblities available to him/her.
I'v never used fault lines for defensive pistol. Use of physical barriers and progress limiters (aka ropes) to prevent movement in unwanted directions, otherwise the course is generally open. I have never shot ISPC, nor read the entire rulebook, so I can only assume that the shooter must shoot at targets with both feet in the fault lines?

Unfortunately there still does tend to be a trend towards mostly higher count stages. It's rare to see good speed shoots except at some of the indoor clubs. Something like quantity over quality, but I have noticed much better varience in stage design the last couple of years with round counts designed around stages rather than stages designed around round counts.
Defensive Pistol is not immune to running stages with near max/max round counts. Shooting is 3/4 the fun of the matches.

I like theme for matches myself (several stages tied together if only in imagination) as I know many IPSC one are. I am also perfectly happy shooting a multi stage match with under 30 round count (cause I'm a frugal Dutchman and even reloading costs me $$ :p)
 
...dimensional differences in the "A" or down zero zones between the two sports, the ipsc target is I believe taller but slimmer while the IDPA target is a circle exactly 8" accross (I believe the IPSC is 8.5x11 inches approx) so the idpa target stresses a little more accuracy to succesfully hitthe down zero area.

In my opinion, scoring penalties are much higher on the IDPA target. And this encourages more accuracy.
 
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... I have never shot ISPC, nor read the entire rulebook, so I can only assume that the shooter must shoot at targets with both feet in the fault lines?

IPSC uses fault lines to restrict movement and remove subjectivity froma course of fire.

You could design an IPSC stage that would simulate IDPA's cover requirements but it must be done with obstacles and fault lines. Penalties apply if shots are fired past a fault line or 'out of bounds'.
 
Jarlath - IDPA does not use fault lines.
I know that. Hence why if I want to prevent movement past an area, I use objects to block that direction or give verbal instructions to that effect. I wasn't sure what could consitute a fault line in IPSC or if the wooden "outlines" were the only methods. As I said I don't shoot IPSC so I am unsure of their implimentation of rules.
 
Hi Bob. He knows that - as he runs IPDA-style matches locally.

Acrashb will tell you that one of my favorite things to do for our matches (besides hide targets) is to say you start here, don't go beyond the rope barriers, don't shoot through the indicated walls, and solve the stage. If I am nice I might give you a minimum round count for each stage :).
 
Acrashb will tell you that one of my favorite things to do for our matches (besides hide targets) is to say you start here, don't go beyond the rope barriers, don't shoot through the indicated walls, and solve the stage. If I am nice I might give you a minimum round count for each stage :).


You aren't shooting IDPA are you?

Take Care

Bob
 
In my opinion, scoring penalties are much higher on the IDPA target. And this encourages more accuracy.

well a miss of the "down zero" will give you either a -1 or if your far enough out a -3... which indicate .5 second penalty for a -1, and 1.5 second penelty for a -3.

what would be the similar scoring for an IPSC target with associated penelties ?
 
Major, down 1 point for a "C"; down 3 points for a "D" Minor it is -2 and -4 for a C and a D respectively. Since the scoring is points divided by time, how much it costs you is relative to the hit factor of the stage. Hit factors equate to points per second. If the hf is low, say a 3 HF each point is worth a third of a second. If it is a high hit factor, say a 10 each point is worth a tenth of a second. In other words a close up stage with easy targets it is worth more to go fast, for stages with harder shots it is worth more to take your time to get points.
The exception to this a stage that requires you to do a lot of "stuff" that has nothing to do with the shooting, but the shots are close and easy. An example of this was Stage 3 of the Provincials "Sleds of Samwise" which took top shooters in each division around 5 seconds to accomplish something that would otherwise be done under two. Three targets at 7 yds, but you had to pull a sled loaded with your mags about 5m back to you, then load your gun, then shoot. A stage like this could be shot in 1.8 sec. 30 points divided by 1.8 is a 16.666 HF, but as it was shot, the top time was 30 points divided by 4.64 for a HF of 6.4655. It changed a hoser stage into a points heavy stage.
 
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