IPSC skills transfer well to paintball

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I have been invited to play in a closed paintball tournment. We must use club / rental guns only so I would think equipment won't be as big an issue. I am thinking run fast in Zig zag short burst shoot lots. Yes most of ther others are as fat and out of shap as I am. Anybody play both. Any advise ect. IPSC any help?
 
I play both. I have only played bush ball though. Imho IPSC didn't transfer over much.

Both games are A LOT of fun though. :D
 
If anything, an IPSC shooter will become more frustrated than somebody who hasn't shot guns before, because they hate the amount of times that the guns jam, the number of problems with ammo, the sights being off and.....

Wait a minute....

You'll be fine.

:D


Actually, the one thing I hated about paintball compared to IPSC was that in IPSC, you don't get pissed off because the knob that's supposed to be watching your back or covering your flank is a moron and gets you shot.
 
You don't need cover in IPSC whereas in paintball you do. And obviously the targets don't necessarily move in IPSC.

I say there's enough difference between the two.
 
I play both. Some things to remember:
Keep moving, use cover and stay low. If you dig in you will get nailed. Don't hug wall when rounding corners. People often just stick their guns around the corner and fire blind.
Slice the pie when working doorways and windows. Anyone hiding inside will not be able to return fire without sticking their head and gun out into your cone of fire.
Keep your gun in front of your face at all times especially when moving. The intsant you drop it will be the instant you need it.
Move, stop, looK, listen. Watch wall for shadows that move. Watch dark corners for movement. Watch for anything reflective.
Don't offer mercy. As soon as you open your mouth someone will mark your position. Just shoot 'em somewhere were you won't welt them up too much.
Don't shoot from the same place twice in a row. They will be waiting for you and as soon as you stick your head out they will have you. Keep your elbows in.
If you aren't sure if the person in front of you is on your team or the opposing team, shoot him.
Bring food and lots of water.
 
you know it's posts like that from Relliot that make me think the whole "cartoonist" is a front. I think he's like James Bond or something?????? Cuz he's absolutely right in what he's posted. Keep moving, use cover, and don't fire too much. too many people just hose, especially with the new guns that can fire 25 rounds a second or more. Keep it to quick bursts, except when you need to drive someone down.
probably the only thing that will translate is trigger control, that is still important. But depending on the gun you get, you might be able to have two fingers on the trigger and rock it. Nothing in IPSC like that (although it might be an interesting thing to add to an Open gun?)
 
Thanks for the advice. I have played a time or two, but not with these folks and it is already obvious bring down the shooter is going to be a major source of pride for these guys. I would like every trick and tactic in tool box because I think I am going to need them. keep sending them.
 
"But depending on the gun you get, you might be able to have two fingers on the trigger and rock it. Nothing in IPSC like that (although it might be an interesting thing to add to an Open gun?)"

Interestingly, I have an electro trigger'd Autococker that is capable of 20+ rounds per second in full auto. It is also unholy fast in semi-auto, and the young painball geeks out there that I sometime play against can never get over the fact that I can trigger it as fast or faster with one finger than they can with two. No sear to trip; just a magnetic switch with almost zero travel on the trigger to fire the gun, and there is a real sweet spot where you can just vibrate on it. A very cool gun! It is all too easy to rely of firepower over technique, but that approach usually gets you tagged anyway. Even with the speed capability though, I rarely shoot more than 5 or 6 shots in a string, so speed is less important than technique....for me. And believe me; assuming decent (reliable) equipment, IPSC techniques make a HUGE difference in painball. Most of those guys never shoot on the move, and don't know how.
 
Ah...I remember the good ole days, when Paintball was about stalking your opponent for a couple hundred feet, firing a couple of rounds, and then disappearing back into the bush... :D
 
back in 1989 I was playing in Ferndale, before semi auto's appeared. Man I still have my PMI III from Benjamin Sheridan, but can't get it to work anymore and don't know why????????? Looking at an A5 now.

notice how Relliot didn't answer my James Bond statement? That's another hint I think?????? (hmm better make sure my alarm is set when I go to bed, I bet he's on his way to silence me...........)
 
notice how Relliot didn't answer my James Bond statement? That's another hint I think?????? (hmm better make sure my alarm is set when I go to bed, I bet he's on his way to silence me...........)[/QUOTE]

Well now that you've blown my cover I will have to fade into the woodwork and adopt a new persona. Maybe as a florist or something. A florist who draws cartoons?

BTW: You may or may not like the A5. They are real gas pigs and in my view, a big, awkward, clunky gun. You can't shoot down the right side of the gun either because of the feed mechanism, so you have to lean out further on right side bunkers. Anything by Tippman will always work, but they are kinda' biggish.
Believe it or not, I do quite well against all the electro guys just with my 12 year old Automag. If you had access to one of those....man, those things are bullet proof! They never quit.
 
Since you mention tournement, I suspect you may be playing on a speedball field. That would be a field about 2/3 the size of a football field with inflatable objects (bunkers) of various sizes and shapes. Teams are usually comprised of 3 to 7 people, each team starts at the opposite end of the field with the barrel of their marker touching a small wall called the dead box. If you're using rental equipment your marker will be a Tippman 98 or something very similar. It will have a single trigger, a gravity fed hopper, and therefore not a high rate of fire. If you're not real mobile pick a large object close to the dead box and get behind it. Learn to expose as little as possible when you shoot at an opponent - keep your elbows in tight, tilt your marker so the hopper remains behind the bunker. Your opponent should only see your barrel, hand, part of your shoulder and part of your head. Come out quickly, fire a few shots and get in quickly. This is called snap shooting. You can practice at home with a mirror and a doorway, minimize what your opponent has to shoot at. Don't come out at the same location, change things up. Remember your bunker has 2 sides to cover. The most important factor is team communication. Once your behind a bunker you have a huge blind spot. Make sure your teammates are calling out the locations of opponents and you do the same. Coordinate your moves. Once you win a couple of gunfights, stay wide move downfield quickly as a team and put the rest of the bad guys away. Good Luck.
 
Thanks for the advice. The elbow tight in especial since taking a look in the mirror my natural tendency is the opposite. I don't know what type we are playing since the field discussed has both. Even though this event is still in infancy shooting me has already become over half the people involved priority. I love a challenge.

In the passed I played capture the flag. I hung out around the best route to the flag and let the fools come to me. I take it from your advice this is not the best plan.
 
Heh, I used to be able to kick ass with my PMI III, it's still the most accurate semi auto I've ever fired, and I've tried all the new ones.
The reason I am leaning toward the A5 is because of the feeder, I like how it's tied into the trigger mech, so it's always got a ball available. I know it sucks for some cover, but on most of the fields I play on out here that won't make much difference. I used to own an Automag, but found it to be expensive to keep going. I've also tried a bunch of the newer guns with electric eyes and such, and had tons of failures with them. I think for speedball or tourny play they'd be great, but for bush games not so much, as crap can get in there and block the eye. The A5 being a gashog does't bother me much either as I haven't had a problem with the ones I've borrowed not lasting a game. Air is free at our fields, so I just gas up in the safety area and I am good to go.
 
Slavex said:
Heh, I used to be able to kick ass with my PMI III, it's still the most accurate semi auto I've ever fired, and I've tried all the new ones.
The reason I am leaning toward the A5 is because of the feeder, I like how it's tied into the trigger mech, so it's always got a ball available. I know it sucks for some cover, but on most of the fields I play on out here that won't make much difference. I used to own an Automag, but found it to be expensive to keep going. I've also tried a bunch of the newer guns with electric eyes and such, and had tons of failures with them. I think for speedball or tourny play they'd be great, but for bush games not so much, as crap can get in there and block the eye. The A5 being a gashog does't bother me much either as I haven't had a problem with the ones I've borrowed not lasting a game. Air is free at our fields, so I just gas up in the safety area and I am good to go.


Well it looks like you've got it all sorted out. Good luck and I wish you bags of fun with it. True; the A5 should be pretty good for woods ball. You can't argue the durability. I haven't had any problems yet with the electric eye in the ball drop on the Cocker, but you never know when the Gods of hi-tech might find disfavor in me for some reason. I still have the Automag and still love using it. I didn't switch because of cost since it always ran and never needed anything but the occasional O-ring or some oil. I switched because I was out shooting it speed-wise. In my style of play (admittedly a little too aggressive for my own good) I am always charging into buildings and bunkers blazing away at anything that moves.....basically room clearing..... and I just found the Mag was too slow to reset. The Cocker so far hasn't left me flat footed, and I just can't believe how fast I can shoot it. I have managed to harvest an entire team with it on more than one occasion. Walk-on games of course. I don't play tourny.
 
the main field I play at has very stringent rules about mercy kills, if you don't give someone a chance to mercy within 15ft you get tossed. So when we raid the crack shack, or bunkers, half the time you have to slip in and mercy. Stupid rule, and depending on who's there that day, we toss it. When I played pro back in the early 90's we would only mercy if the opportunity was there to do it, not because someone didn't want to get hit at close range. and back then we were playing at 330-350 fps instead of 280-300 that a lot of fields play at now.
It's so funny about the Auto Cocker, it's now the top dog, most copied, and most used gun I've seen. But back in the day it was a piece of crap.
 
"It's so funny about the Auto Cocker, it's now the top dog, most copied, and most used gun I've seen. But back in the day it was a piece of crap."

Very true, they were crap and I would never have owned one back then. The Cocker guys were always the ones on the sidelines "fixing" their guns. I would never have thought that a gun originally conceived as a pump gun could ever be made to fire reliably and fast, but it certainly does. It took quite a bit to convince me to even look at one, but the new electro's really seem to work out the timing bugs for you, so that made my mind up. Having said that, if I ever have to start screwing around with the gun all the time to make it work, I will sell it in a heartbeat and go back to the Mag. I just don't have the patience to baby the thing, and the Mag is so simple to service and troubleshoot, I can do it with one eye tied behind my back.
 
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