list of shotguns that can ghostload?

Why the need for that 1 extra round?
If you cant hit what you are shooting at with 4 or 5 in the mag and 1 chambered. you need more practice.
Or maybe you need to get a new hobby. IMHO.

Some of us engage in combat shotgun competitions. If you can ghost load your shotgun and have it function well, it would be stupid not to ghost load before starting a stage.
 
Why the need for that 1 extra round?
If you cant hit what you are shooting at with 4 or 5 in the mag and 1 chambered. you need more practice.
Or maybe you need to get a new hobby. IMHO.

Don't have that much disposable income or the time. Plus I would rather shoot at something I can eat.

With that mentality all anybody needs is a single shot! Right?
 
I wouldn't be surprised to see ghost-loading get banned at 3-gun matches.

Not because it's unsafe or illegal or anything.
But just because it adds so much time to every stage.

You add a few minutes to every shooter on every stage to get their shotgun ready,
and it ends up adding HOURS to the overall match day.

If I was hosting a match, I wouldn't allow it.
 
I'm far from an expert at ghost loading, but it's not really much of a time vampire. I tried it on a Hatsan MP-A, and it doesn't take long after the initial "try".

Try standing in line behind five guys who are doing it.
And each guy in the squad takes a couple of minutes to get the shell sitting just right on the lifter.

Just my squad alone took WAY longer than it should have. Never mind all of the other squads added together.

The poor guys running the match didn't look too happy about it.
For sure they ended up baking in the sun for a few extra hours because of so many guys ghost-loading.
 
My VMT takes about 5 seconds to ghost load. My 930 required practice to do it efficiently.

When I SO the shooter gets a "firm suggestion" to give up trying to ghost load if he can't do it in a timely fashion. That's how you keep things moving along.
 
Try standing in line behind five guys who are doing it.
And each guy in the squad takes a couple of minutes to get the shell sitting just right on the lifter.

Just my squad alone took WAY longer than it should have. Never mind all of the other squads added together.

The poor guys running the match didn't look too happy about it.
For sure they ended up baking in the sun for a few extra hours because of so many guys ghost-loading.

I look at it as the same as loading up the extra round in your mag for IPSC. No biggie. Would things move slightly faster? Maybe but everyone wants that extra round so they all put up with it.
 
Let's do the math together;

4 squads of shooters, times 6 shooters per squad equals 24 shooters.

24 shooters, times 5 stages each equals 120 stages run.

120 stages, times 1 extra minute equals 120 extra minutes.

120 extra minutes equals 2 hours of wasted time.
 
Professor Morgan, where is your proof that ghost loading takes one minute per person?? Are you saying that someone who knows how to do this, will take a complete minute every time?

Obviously the one minute time lapse is a sweeping generalization.

Some will do it in five or ten seconds.

But some will take two or three minutes to get it done.

Sometimes people get the gun all jammed up while attempting to place the shell on the lifter.
Then they need to start all over again, while everyone is waiting.
 
Back
Top Bottom