all good points, its about stacking odds in your favour and we have a more dynamic range of ways to do this now than we did in the 20th, the beauty of the high bc is you don't have to start things that hot anymore to make those rapid expansion high bc/sd bullets work, the efficiency gained goes everywhere, less recoil for better shooting is a big one, fight bigger winds in normal ranges, these rapid expansion high bc/sd bullets are like modern partitions, they are so long they don't need the actual partition to keep some tail (retain sd) to get the penetration depths we need for our game, anyone who likes partition performance will not notice a difference from a .3 sd eld-m at similar velocities, the partition was a great answer to the sad sd bullets we had 'in the day', the other advantages offered by the .3 sd well over .6 bc rapid expansion construction bullets are all putting more odds in your favour imo, not too many bad choices these days but you can stack more odds in your favour now than ever before, you can make 600 like the old 400
I agree with the nut behind the wheel on actual game, moderate amount of consistent killers to 450, and not many to 600, but there's more now than there were before and the above will be big part of it, stacking odds.
I agree with the nut behind the wheel on actual game, moderate amount of consistent killers to 450, and not many to 600, but there's more now than there were before and the above will be big part of it, stacking odds.