(Michigan) BWSA Moving Target Mini-Match September 26th

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Blue Water Sportsman's Association is just a hop, skip, and a jump across the boarder. Details for the match are below.

September 26th Match Details: "Movers Match"

Please park in the clubhouse lot. Show up and sign in between 8:30-9:00am, the shoot will go till around 1:30pm. Cost per shooter is $20. A safety brief and course of fire walk through will begin at 9:05am, all shooters must be in attendance. We will go hot at 9:30am.

Total round count for the movers is 40 rounds - eight per yard line, starting at the 200yd berm. At each yard line shooters will have two bobber targets, four walking targets, and two running targets. Points will be awarded based on total hits. The pace moving between yard lines will be brisk, so bring only the equipment necessary to complete the course of fire (i.e. no shooting mats). Please RSVP by posting below, emailing me, or commenting in another forum. I need to get a rough count on participants for target materials.

Note: In the event the weather looks like it is going to rain, we will shoot the match planned for October 24th (mostly steel). October's match is going to be a UKD course (unknown distance). Shooters will be required to range steel with their reticules and engage. Points will be awarded for hits and ranging accuracy. The round count and all other logistics remain the same. Updates will be provided as the weather situation unfolds.
See everyone on the firingline!
 
Awesome! I missed the last one.

Can you share what are the approximate speeds of the targets in the BWSA match will be so that people can figure out what leads they need? In the PR matches up here in this area, moving targets are only shot at 400 and they only go 1 speed (~1.5 MPH).

The distances are 200,300,400,500 and 600, correct? Will they all be from the prone?
 
Target Descriptions:
-The Bobbers are stationary for a five second exposure
-The walkers move at about 3mph
-The runners will move at around 6mph
-The moving targets come up at different locations on the berm and in different patterns (sometimes close together sometimes spread out). Rarely, if ever, will they appear in sequential numbered order. They have a ten second exposure for each movement.
-The shot area for the 200yd target is the head portion of a standard IDPA target. For the 300, 400, 500, and 600yd targets any hits on paper count.
-All shots are from the prone. About one minute prep time is allotted at each yard line.

Last time I shot this course of fire I kept my magnification really low and it seemed to work well for me. What messed shooters up in the beginning was having their magnification to high. They were not able to scan, find their target, and engage within the allotted time. The time restraints are tight for the shots required - Everyone had a TON of fun at the last one.
 
The first movers match was a lot of fun. I had a great time. Then.......the rain came on the second relay (I happen to be on that relay) and did it ever come down. I was still drying out the next day. Most likely everyone was too, hahaha. You can count Steve and I for this match.

Thanks Will.

David
 
AAR:

Very fun match and very challenging! The way the match is run is beginner friendly though. After every shot the target is indicated and displayed. But, it is still run in an incredibly efficient manner. We started shooting at 9am and both relays had shot all distances by noon.

The match is shot on a range that has a butts system like the DND matches we use up here. It's similar in size to each side of Borden's Mons range. The whole relay shoots at the same time, like we do in the matches up here. There is however one catch: your target can come up anywhere, not just in the small area under your target number. It may come up at the #1 position in one exposure, then at #18 on the next exposure. Exposure times are long, but you need to locate your target among all of the other targets and adjust your body position before you can engage it. You know which target is yours because all of the targets have a large number on them. Target order is shuffled for each exposure, so targets are never in the same order.

At each distance, you start with 2 "bobbers" (what we call snaps up here). These are your opportunity to correct for wind. After the bobbers, you get 4 "walkers". These are moving twice as fast as the targets shot in the ORA and NSCC matches and they may come up anywhere on the range too. You then get 2 "runners". These guys go 4x the speed of the ORA/NSCC movers. They are the most challenging and also can come up anywhere, but it's usually near one of the sides because they move so quickly that they nearly traverse the entire width of the range during each exposure. Since the person operating the target is actually running with it, the target is bobbing up and down quite a bit too.

The targets are IDPA targets. At 200 yards, you must make headshots on it, after that (from 300-600 yards) you can hit anywhere on the target. A hit gives you 1 point and you only get to take one shot per exposure.

Moving targets at two different speeds and five different distances might seem complicated. But, it's really not. Angular lead is the same for a 3 MPH target at 200 yards as it is at 600 yards and the same for a 6 MPH target. You lead them the same number of mils at each distance. The challenge comes from tracking/trapping the target, executing the shot and from adjusting your lead for the actual speed of the target. Since it is people operating the targets and they're trying to move pretty quickly, their speed is not always consistent. But, judging target speed is in and of itself a valuable skill just as reading the wind is. It's all part of the fun!
 
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It was a great and fun match in deed. Well run and a relaxing atmosphere. It's nice that you can test your skills and utilize your scope reticle and learn how to use your scope better. It is also newbie friendly or someone starting to get in the game.

Will be there for the unknown distance steel match next month. It will definitely be a thinking match how to use your scope reticle and calculate the distance. Should be interesting and fun.
 
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