Nationals stage #18

Perhaps I misspoke, I meant that there is controversy regarding the application of all Penalties: Misses, No-Shoots, Procedurals, OT shots, 20% deductions. Everyone is entitled to an opinion, but there has to be one "right" way to score a stage. When the members of the rules committee cannot agree on what the correct procedure is for scoring multiple strings in general, that is a sign to me to avoid multi-string stages until such time as they make a decision.
 
I've shot a pneumatic set of standards once. You could actually hear the "PSSSSHHHHTTTTTTT" noise as the tubes filled with air, just prior to the targets appearing. No advantage there, right? :rolleyes:

Hmmm, double plugged I don't think I ever really heard it. Can't remember doing so anyway. Anyway, I can't imagine the hissing noise would be any longer than the beep tone (.30-ish second).

Just ask the RO to hold the timer closer to your head if you're worried about missing the stop beep.

As long as they are running only one person at a time. I don't know what the plan is for Lethbridge, though I assume it's one at a time...? Again, with the pneumatics they usually ran 3 people at a time, and I think one of the reasons they went that way was to avoid the stage being a bottle-neck, as it was 4 strings from 50 (3 targets/6 rounds/6seconds), 25 (3 targets, 6 rounds/reload 6 rounds/6 seconds), and 10 yards (strong hand then weak hand/I forget what the time limit was). So it was a slow stage to run. Anyhow, none of this is meant to be judgmental; only comments from a specific historical perspective.

Also, if your gun is going off at the same instant as the timer you might still not hear it. Not likely, true, but possible. I'm just saying....

Remember, overtime shots are not -10, they're -5 (at most). As long as you're shooting A's, it doesn't matter how many overtime shots you take as the penalty for shooting them, and the value of the hit cancels each other out.

Lots of risk there shooting strong hand around a barricade at 25 meters for zero possible gain and lots of potential loss if you nail a C or a D instead of an A.
 
No. Sorry to sound like an ass, but have you tried reading the rulebook?


yep, just trying to confirm it.Trying to see a way around this stage,.or minimize the damage.
I understand it I guess, but just don't get it,....I know no shooting challenge is supposed to deemed as impossible.....but I doubt anyone can get all there hits in string one within the time limit at this match.
 
The time limit for a fixed time stage has to be out at the extreme limit of what a Grandmaster can do otherwise it doesn't provide any ranking. If half the shooters can shoot all A's in the alloted time, a fixed time stage would be rather meaningless.

Perhaps the powers-that-be should consider allowing a different fixed time for each division.
 
One of the reasons that I don't like Fixed Time stages any more is because of the difference between what an Open Shooter and a Production shooter can do in the same amount of time.

Generally, a string that is challenging for an Open GM (with respect to Time Limits) is going to be all but impossible for someone in Production Division.

Locally, we shoot a lot of Fixed Time standard exercises. These are usually freestyle followed by a reload followed by strong or weak hand only. Production shooters typically don't bother with the reload, focusing on getting all A's prior to the reload. Typically, this means that Production shooters are never tested on their strong or weak hand shooting. What's the point in that?

I much prefer Virginia count stages now for standard exercises. Penalties are brutal if you make a mistake anywhere, but that's the nature of the game...

Oh, and as for having different fixed times for each division? Can't be done. What happens if a shooter gets bumped into a different division, or if it turns out that their division was declared wrong. Much better to stick with Virginia Count.
 
We played with this today. Generally this is a non stage. The GM's will go for the highest points which will be to shoot the first 6 and ensure good A hits then finish, the points you get trying to rush to make the reload and fire even one or two just aren't worth it.
30 points in 6 sec is a 5 hit factor stage. Drop 5 or so trying to make the extra couple strong hand and you'll end up with maybe the same hit factor at best, at worst you will be way behind. So I see a bunch of scores all grouped together. In other words, why worry about it, shoot your A's and don't worry about it. It won't count for anything in the match.
 
We played with this today. Generally this is a non stage. The GM's will go for the highest points which will be to shoot the first 6 and ensure good A hits then finish, the points you get trying to rush to make the reload and fire even one or two just aren't worth it.
30 points in 6 sec is a 5 hit factor stage. Drop 5 or so trying to make the extra couple strong hand and you'll end up with maybe the same hit factor at best, at worst you will be way behind. So I see a bunch of scores all grouped together. In other words, why worry about it, shoot your A's and don't worry about it. It won't count for anything in the match.

We also tried the prone string after you left. Best I could make was 8 hits, down 2 C's in the 9 seconds. I could easily make the 6 A's, but after the reload...if I nailed it....only one or two. And that's shooting Open. But I have no skin left on my elbow now.

It's easy to make the 5 factor on either string, but if you go for the reload you are going to be risking holding your own on the stage. Ain't really worth it.
 
Yeah, I kinda figured. Basically the best you could hope for is a 5 HF. The choice is try it the hard way and risk trashing the stage, or shoot it clean in 6 shots and play it safe.
 
That is what I had figure, I did find these stages rather short in time when I initially saw them..not sure why they exist for a level 3....but I'm hoping to try them next week.
 
That is what I had figure, I did find these stages rather short in time when I initially saw them..not sure why they exist for a level 3....but I'm hoping to try them next week.

Good luck. Let us know how you make out. My guess is there won't be a lot of holes in the strong hand targets when all is said and done.
 
Not really, once you realize it's meaningless to the match, it pretty much is just a nothing stage that you blow some rounds downrange on. No big deal
 
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