Sniper comp

-No sighters
-No wind flags
-Unknown distances
-Multiple distance engagements
-2 shots max per target
-Score time based (like IPSC/IDPA) or time limit
-Stages with snaps and movers
-Movers can have different speeds
-Tower stage
 
Keep in mind that I am a big advocate of using the matches to limit the arms race. Matches can be conducted to both stress and test the shooter. Instead of banning single shot rifles construct matches where mag fed rifles are at an advantage. Create a match where gas guns have an advantage. Have all matches start with the shooter and spotter 50m behind the firing line.
300m cold bore shot (the one that counts)
100m standing mover (have fun with your 8.5X optic)
200 kneeling/sitting mover
300 snap urban prone (2rnds per 5 second exposure)
300 mover
400 snap no rest other than sling
500 snap
600 snap

All scoring to be done in the butts and snap matches should include shoot no shoot targets.

Service rifle with sniper rifles. More shooter, less rifle.
 
The problem with service rifle with a sniper rifle is that its... service rifle, and not sniper rifle.

Sniper rifle has a unique set of skills where you can very easily separate the shooter from the equipment if you make it look like a sniper match instead of a target rifle match with a few dynamic elements. The first step to that is removing things like fixed known distances, wind flags and sighters. Snipers don't get those...

Some excellent examples of sniper matches are the events Competition Dynamics puts on. I don't know of any matches offered north of the border that compare to those. I doubt there is any place to run them in their entirety, but even a subset of one of their matches would be awesome.

The term "arms race" makes me chuckle. Seriously, equipment doesn't play that big of a role when you remove rests, huge rear bags and a leisurely match pace. But, if you rally want to make it practical, force people to hump their equipment to different firing points under time constraints and you won't get heavy F-Class rigs and impractical equipment showing up. Even less so if its over terrain (eliminate the garden carts).
 
Actually, let me re-phrase that about equipment. When people are using similar equipment, and equipment that is intended for the purpose, then it doesn't play a huge role. However, you SHOULD have an advantage for bringing the right equipment to the match and at a disadvantage when you don't (as you would be if you brought an SKS or a 30-30 lever gun to a service rifle match).
 
The targets should not all be man shape there should be animal type targets (steel) as well that would be real size and of course at unknown distance.I like the idea of moving and shooting because not only snipers do this but the average hunter will be put in a simular positon to take a shot.
 
Ok, much the same.

-no flags
-no sighter.
-fixed time to move between distances (limits equipment carried). Since you can't fire if slow pokes are still down range, passing the time limit means you forfeit that stage and get no points for it.
-match starts from behind the berm, when the 4 foot appears, shooter and spotter CRAWL up the berm with whatever equipment they choose (cold rifle) and start engaging the targets.
-CoF is one long exposure.
-4 foot has two targets appropriate to the distance (read challenging) that must each be engaged X times during that exposure. Limited number of hits allowed (deduct highs). This will help discourage the gamers that try to nail movers before they start moving.
-During the exposure: snaps, movers and rapid follow-up doubles will apprear at random. This favors the mag fed rifle as having someone feed your rounds means you lose your spotter who is critical for re-directing fire when the snap targets appear. Single shots are at a disadvantage on rapid follow-ups with the shooter feeding them.
-all types of exposures can be done on the same few targets so that only the 4 foot and a couple hand-helds need to be indicated.
-each stage should require at least 20 rounds.
 
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For me a "sniper" or "tactical" is more than just a shooting event. The event would start 1-2km away from the range... The two person teams would have to hike the distance to the range with all their gear... The shooting score would be divided by the time of the hike. No sighters, no flags, no known distances. The course of fire would have an element of randomness to it as well, you don't know what your next shot will be until seconds before you have to take it. Also a random simulated gear breakage. Something a bipod, range finder, or spotting scope can't be used at some point.

But that's just me
 
I'm partial to a scenario type match where teams are put through different situations. In my idea match you show up to a preplanned grid. Teams get a welcome and a briefing. Camping in a main area would he best. All teams start at the main area and are given a grid reference and a time they have to make it to. Only one team per scenario at a time. On the go they head out and go to the location on the map where they are met by a "partisan/actor" who gives them the challenge. Once finished they head back to the main area where they start over again and head out to another location. Shooting is all ukd. Some events are non shooting. Ranging,target detection,kims games etc. There would be lots of steel and scores are either hit or miss judged by the actor/range guy.
 
If you want to make it a "sniper match" then do something like the U.S has every year with there scenarios and training and such like moving to a position without being seen by a spotter and taking a shot at a gong
 
If you want to make it a "sniper match" then do something like the U.S has every year with there scenarios and training and such like moving to a position without being seen by a spotter and taking a shot at a gong

I would love to do the same thing but due to the amount of teams I would suspect we would not have enough time for a proper stalking portion, but you might be able to use Kris's idea of a time limit to artificially impose something.
 
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