Out of production rifles you'd like to see brought back...

...and a very defined culture change in the last 50yrs. We are becoming city dwelling, non-hunters.

A few years back when I was still teaching college, one of my older students who had learned about my interest in firearms, talked to me about various firearm topics, about the shooting he had done, including target shooting, hunting, etc. He sounded okay. Then I found out that he had never actually fired or even held a real gun. He was talking exclusively about video games, and when challenged, he insisted that "virtual" shooting was the very same as, perhaps even superior to reality. He actually boasted that his was the first generation that was learning to shoot in virtual reality. Amazing. (When I took some students to the range, the things that impressed them the most were the weight of actual walnut and steel firearms, the loud noise when they were fired and the recoil. Hard to duplicate in a video game.)
 
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A few years back when I was still teaching college, one of my older students who had learned about my interest in firearms, talked to me about various firearm topics, about the shooting he had done, including target shooting, hunting, etc. He sounded okay. Then I found out that he had never actually fired or even held a real gun. He was talking exclusively about video games, and when challenged, he insisted that "virtual" shooting was the very same as, perhaps even superior to reality. He actually boasted that his was the first generation that was learning to shoot in virtual reality. Amazing. (When I took some students to the range, the things that impressed them the most were the weight of actual walnut and steel firearms, the loud noise when they were fired and the recoil. Hard to duplicate in a video game.)

"Once removed from reality" ..... It is my assumption that some of these virtual shooters move on to shooting real firearms similar to what they use in gaming, thus the increase of the tactical sport shooting in the last years.
 
"Once removed from reality" ..... It is my assumption that some of these virtual shooters move on to shooting real firearms similar to what they use in gaming, thus the increase of the tactical sport shooting in the last years.

Studies on recent mass shootings are showing that many are connected to young loser, virtual shooter droids that have lost reality bigtime. The internet is a double edge sword.

In my reality however, it would be sweet to have a fresh Remington 788 in .44 mag & .454 Casull along with the longer action version in 30-30 to work with.
 
A Remington model 81 in 308 with detachable mag. Browning design. The first and finest.
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Would love to see the 66 Mauser come around again. Slickest action I have ever cycled.
Still on the hunt for a Heym SR30. I think that would be the ultimate in straight-pull designs.
 
"Once removed from reality" ..... It is my assumption that some of these virtual shooters move on to shooting real firearms similar to what they use in gaming, thus the increase of the tactical sport shooting in the last years.

Studies on recent mass shootings are showing that many are connected to young loser, virtual shooter droids that have lost reality bigtime. The internet is a double edge sword.

In my reality however, it would be sweet to have a fresh Remington788 in .44 mag & .454 Casull along with the longer action version in 30-30 to work with.

I'm hopping in here at the last page without reading the entire thread, so read the following with the grain of salt.

Of the younger generation (30 and under), which I am a part of, I find the single biggest contributing factor to genuine enthusiasm in firearms to be pop culture as a whole, but more specifically video games. I grew up playing Battlefield 1943, Bad Company 2, the Modern Warfare series, and the Black Ops series.

Some of these games emulate the strengths and weaknesses, sounds, manipulations, and modularity of different platforms quite well, and serves as a great introduction to firearms and translates that interest quite well into both the collector aspect as well as the shooting sports (2-gun, 3-gun, ipsc, etc.). It can't be understated how much video games has done to educate this younger generation on many of the nuances of firearms (the different actions including the differences between a standard self-loading semi-auto and a full auto, suppressors, mag capacity, caliber limitations, accessories, etc.), all of which results in a more educated generation even the ones that don't take an interest in the ownership or use of real firearms, which makes for a generation less indoctrinated by anti gun narratives.

I can tell you right now with 98% certainty I probably wouldn't be a Firearms Enthusiast at all if it weren't for the aforementioned video games.

I think drawing a direct link between video games and mass shooters is a big stretch at the bare minimum. If video games were the main contributing factor you would see these despicable acts being performed across most of the modern societies, not just the US.

I have far greater suspicions that the rise of these despicable acts in the US in particular have a lot to do with the over use/misuse of psychotropic drugs and the inaction to properly diagnose and treat mental illness.
 
I'm hopping in here at the last page without reading the entire thread, so read the following with the grain of salt.

Of the younger generation (30 and under), which I am a part of, I find the single biggest contributing factor to genuine enthusiasm in firearms to be pop culture as a whole, but more specifically video games. I grew up playing Battlefield 1943, Bad Company 2, the Modern Warfare series, and the Black Ops series.

Some of these games emulate the strengths and weaknesses, sounds, manipulations, and modularity of different platforms quite well, and serves as a great introduction to firearms and translates that interest quite well into both the collector aspect as well as the shooting sports (2-gun, 3-gun, ipsc, etc.). It can't be understated how much video games has done to educate this younger generation on many of the nuances of firearms (the different actions including the differences between a standard self-loading semi-auto and a full auto, suppressors, mag capacity, caliber limitations, accessories, etc.), all of which results in a more educated generation even the ones that don't take an interest in the ownership or use of real firearms, which makes for a generation less indoctrinated by anti gun narratives.

I can tell you right now with 98% certainty I probably wouldn't be a Firearms Enthusiast at all if it weren't for the aforementioned video games.

I think drawing a direct link between video games and mass shooters is a big stretch at the bare minimum. If video games were the main contributing factor you would see these despicable acts being performed across most of the modern societies, not just the US.

I have far greater suspicions that the rise of these despicable acts in the US in particular have a lot to do with the over use/misuse of psychotropic drugs and the inaction to properly diagnose and treat mental illness.

Yes there be a host of reasons fer folks loosin' their cookies, but what out of production rifles would you like to see brought back?
 
Problem is most Canadian are cheap when it comes to firearms, they are not willing to open their wallets up. So retailers bring in low quality and low cost firearms. Quantity over quality is a common theme.

Yep..some people don"t realize life is too short for #### guns!
 
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