Course of Fire.
Ok folks here is this years COF for the BC Tac rifle championships!
If you haven't shot this before you should make an effort to get out to it this year! You can't have anymore fun shooting than this match. I warn you though it's addictive!!!
All skill levels welcome
General Vokes Rifle Range
55400 Chilliwack Lake Rd.
Chilliwack, BCTable of Contents
Friday - Sight-in starts at 0800
0800 to 1300 hrs first relay 100-600 Meters
1300 to 1700 hrs second relay 100-600 Meters
Day 1 – Saturday (June 14, 2014)
(600 meters)
Stage 1 - Cold Bore Shot ……………………………………………… pg. 3
Stage 2 – Reach Out ……………………………………………………… pg. 5
Stage 3 - Nut Check ……………………………………………………… pg. 7
(500 meters)
Stage 4 - Shoot/No Shoot Agony Snaps ……………………………… pg. 9
(400 meters)
Stage 5 - Me and My Shadow …………………………………………… pg. 11
76 shots
Day 2 – Sunday (June 15, 2014)
(100 meters)
Stage 6 – Cold Bore Shot ……………………………………………… pg. 13
Stage 7 – Dots of Doom ……………………………………………… pg. 15
(200 meters)
Stage 8 – Quit Breathing ……………………………………………… pg. 17
Stage 9 – 200 Flash …………….………………………………… pg. 19
(300 meters)
Stage 10 – On Your Command …………………………………… pg. 17
Stage 11 – Die Tired Command Fire ……………………………………… pg. 19
56 shots
Aggregate HPS - 1495
Aggregate Rd. Count - 132
Special Note: “Kissing a porcupine is big risk with very little reward”
Always ask permission of RSO or Match Director before implementing any clever ideas.
- Match Director
Stage 1 - Cold Bore Shot
Distance: 600 Meters
Position: Any
Rounds: No sighting shots. One (1) round per team member for score.
Type of Fire: Deliberate.
Exposure: One (1) exposure of thirty (30) seconds.
Target: Any one of TFT SP2A, SP3A or SP4A on a frame.
Procedure: The shooter will have thirty (30) seconds to fire one (1) shot.
Scoring: 75 points for the inner circle (rings 1-5). 40 points for the outer circle (rings 6-8). 20 points for a hit on any other part of the image outside the rings. 5 points for a hit on the paper.
HPS: 75 Points.
⦁ Procedures:
⦁ There are no sighting shots.
⦁ Target will appear on the target frame.
⦁ When the target appears the competitor is to fire one (1) shot during the thirty (30) second exposure.
⦁ On the completion of each stage, an indicator will be placed in the shot hole and the target will be shown to the shooter for the duration of the scoring procedure. Normal challenge procedures will be in effect.
⦁ Complete match conditions will be conducted before the pair change around for the firing of the second relay.
⦁ Once match is completed, shooters will be cleared off the line and next relay brings equipment forward as soon as and as safe as possible (under RO/FPO supervision). Stage scores will be transmitted to previous relay as current relay is shooting.
Stage 2 - Reach Out
Distance: 600 Meters.
Position: Prone.
Rounds: No sighting shots. Twenty (20) rounds per team member for score.
Type of Fire: Moving target over 1 target bay.
Exposure: Twenty (20) exposure of eight (8) seconds.
Target: TFT Terrorist F on a stick.
Procedure: Target will appear and move the length of one target bay in eight (8) seconds. The direction of travel by the target (left to right or right to left) will be at random. The shooter will fire one shot per exposure.
Scoring: Ten (10) points for a hit on the inner box. Five (5) points for any other hit on the image.
HPS: 200
⦁ Procedures:
⦁ There are no sighting shots.
⦁ Target will appear on a stick at either side of the target bay and will move the length of one bay in eight seconds.
⦁ When the target appears the competitor is to fire one shot per eight second exposure.
⦁ On the completion of each stage, indicators will be placed in the shot holes that count for score and the target will be shown to the shooter for the duration of the scoring procedure. Normal challenge procedures will be in effect.
⦁ Complete match conditions will be conducted before the pair change around for the firing of the second relay.
⦁ Once match is completed, shooters will be cleared off the line and next relay brings equipment forward as soon as and as safe as possible (under RO/FPO supervision). Stage scores will be transmitted to previous relay as current relay is shooting.
Stage 3 - Nut Check
Distance: 600 Meters
Position: Prone
Rounds: No sighting shots. Twenty (20) rounds per team member for score.
Type of Fire: Deliberate.
Exposure: One (1) exposure of ten (10) minutes.
Target: TFT Stryker F and any one of TFT SP2A, SP4A or SP5A on a frame.
Procedure: The shooter will have ten (10) minutes to fire 20 (20) shots. Shooter will have their choice of either target and any combo of shots may be fired at either target. TFT SP target will score higher because it is smaller than the TFT Stryker target.
Scoring: TFT Stryker F will score five (5) points for a hit on the head or area of the black vest and two (2) points for any other part of the body. TFT SP target will score twenty (20) points for rings 1-4, fifteen (15) points for rings 5-8, ten (10) points for the head above the rings and five (5) points for any other hit on the body. Unfired rounds count as misses.
HPS: 400 Points.
⦁ Procedures:
⦁ There are no sighting shots.
⦁ Targets will appear on the target frame.
⦁ When the targets appears the competitor is to fire twenty (20) shots during the ten (10) minute exposure.
⦁ On the completion of each stage, an indicator will be placed in the shot hole and the target will be shown to the shooter for the duration of the scoring procedure. Normal challenge procedures will be in effect.
⦁ Complete match conditions will be conducted before the pair change around for the firing of the second relay.
⦁ Once match is completed, shooters will be cleared off the line and next relay brings equipment forward as soon as and as safe as possible (under RO/FPO supervision). Stage scores will be transmitted to previous relay as current relay is shooting.
Stage 4 - Shoot/No Shoot Agony Snaps
Distance: 500 Meters.
Position: Prone.
Rounds: No sighting shots. Twenty (20) rounds per team member for score.
Type of Fire: Snap Shoot.
Exposure: Twenty (20) Shoot exposure of five (5) seconds with Thirty (30) No Shoot exposure of five (5) seconds randomly intermingled over a thirty (30) minute period.
Target: TFT Terrorist F on a stick.
Procedure: Shooter will fire one (1) shot per five (5) second exposure of the Shoot target.
Scoring: Ten (10) points for each hit on the body. Each hit on a No Shoot target will result in a deduction of ten (10) points. A miss results in a 10% reduction of the positive stage score per miss with ten or more misses resulting in a score of zero. Unfired rounds count as misses.
HPS: 200
⦁ Procedures:
⦁ There are no sighting shots.
⦁ Target will appear on a stick.
⦁ When the target appears the competitor is to fire one shot per five second exposure of
the Shoot target.
⦁ On the completion of each stage, indicators will be placed in the shot holes that count
for score and the target will be shown to the shooter for the duration of the scoring
procedure. Normal challenge procedures will be in effect.
⦁ Complete match conditions will be conducted before the pair change around for the
firing of the second relay.
f) Once match is completed, shooters will be cleared off the line and next relay brings equipment forward as soon as and as safe as possible (under RO/FPO supervision). Stage scores will be transmitted to previous relay as current relay is shooting.
Stage 5 - Me and My Shadow
Distance: 400 Meters.
Position: Prone.
Rounds: No sighting shots. Fifteen (15) rounds per team member for score.
Type of Fire: Snap Shoot.
Exposure: Fifteen (15) exposure of five (5) seconds.
Target: TFT Hostage on a target frame.
Procedure: Shooter will fire one (1) shot per five (5) second exposure
Scoring: Five (5) points for hits on the Perp. Each hit on the hostage (Me) results in a 25% reduction in the stage score. A miss results in a 10% reduction of the remaining stage score per miss. Four or more hits on the hostage or ten or more misses result in a score of zero. A combination of hits on the hostage and misses may add up to a score of zero. Unfired rounds count as misses.
HPS: 75
⦁ Procedures:
⦁ There are no sighting shots.
⦁ Target will appear on a target frame.
⦁ When the target appears the competitor is to fire one shot per five second exposure.
⦁ On the completion of each stage, indicators will be placed in the shot holes that count
for score and the target will be shown to the shooter for the duration of the scoring
procedure. Normal challenge procedures will be in effect.
⦁ Complete match conditions will be conducted before the pair change around for the
firing of the second relay.
Stage 6 - Cold Bore Shot
Distance: 100 Meters
Position: Any
Rounds: No sighting shots.
One (1) round per team member for score.
Type of Fire: Deliberate.
Exposure: One (1) exposure of thirty (30) seconds.
Target: V Bull Precision CBS Bullseye.
Procedure: Both team members will have thirty (30) seconds to fire one (1) shot at the bullseye on a V Bull Precision CBS target on a frame.
Scoring: Target will be scored by ten (10) times the ring value.
HPS: 100 Points.
⦁ Procedures:
⦁ There are no sighting shots.
⦁ Targets will appear on the outer target frames.
⦁ When the target appears the competitor is to fire one (1) shot during the thirty (30) second exposure. Competitor will encounter loud unusual noises as a stressor
⦁ On the completion of each stage, the target will be shown to the shooter for the duration of the scoring procedure. Normal challenge procedures will be in effect.
⦁ Once match is completed, shooters will be cleared off the line and next relay brings equipment forward as soon as and as safe as possible (under RO/FPO supervision). Stage scores will be transmitted to previous relay as current relay is shooting.
Stage 7 - Dots of Doom
Distance: 100 Meters.
Position: Prone.
Rounds: No sighting shots. Ten (10) rounds per team
member for score.
Type of Fire: Deliberate.
Exposure: One (1) exposure of ninety (90) seconds.
Target: V Bull Precision Dot Target on a frame.
1/2 MOA circles surrounded by an 1/8 MOA
ring for a total shooting area of 3/4 MOA.
Procedure: Both team members will engage any ten (10) circles, firing one (1) shot into each. Shot must at least break the circles outer line to score. If at any time a shot misses a circle the score for the stage is zero. A shooter may attempt to shoot as many or as few circles as desired.
Scoring: Ten (10) points per dot, miss one and the score is zero for this stage. As
no competitor has EVER hit all ten dots in 90 seconds there is a 50 point
bonus for doing so.
HPS: 150
⦁ Procedures:
⦁ There are no sighting shots.
⦁ Targets will appear on the outer target frames.
⦁ When the target appears the competitor is to fire ten shots in the 90 second exposure.
⦁ On the completion of each stage, the target will be shown to the shooter for the
duration of the scoring procedure. Normal challenge procedures will be in effect.
e) Once match is completed, shooters will be cleared off the line and next relay brings equipment forward as soon as and as safe as possible (under RO/FPO supervision). Stage scores will be transmitted to previous relay as current relay is shooting.
Stage 8 - Quit Breathing
Distance: 200 Meters.
Position: Rifle rested on team mates shoulder.
Rounds: No sighting shots. Ten (10) rounds per team member
for score.
Type of Fire: Snap Shooting.
Exposure: Ten (10) exposure of three (3) seconds.
Target: TFT Stryker F on a frame.
Procedure: The spotter will sit/kneel. The shooter will rest their rifle on their spotter's shoulder. The shooter can sit, kneel or assume any safe position that works best for them. The shooter will fire one (1) shot per three (3) second exposure for a total of ten (10) shots.
Scoring: Seven (7) points for a head shot. Five (5) points for a solid body hit. Two(2) points for peripheral body hits. Unfired rounds count as misses.
HPS: 70
⦁ Procedures:
⦁ There are no sighting shots.
⦁ Target will appear on the target frame.
⦁ When the target appears the competitor is to fire one shot per three second exposure.
⦁ On the completion of each stage, indicators will be placed in the shot holes that count
for score and the target will be shown to the shooter for the duration of the scoring
procedure. Normal challenge procedures will be in effect.
⦁ Complete match conditions will be conducted before the pair change around for the
firing of the second relay.
⦁ Once match is completed, shooters will be cleared off the line and next relay brings equipment forward as soon as and as safe as possible (under RO/FPO supervision). Stage scores will be transmitted to previous relay as current relay is shooting.
Stage 9 - 200 Flash
Distance: 200 Meters.
Position: Prone.
Rounds: No sighting shots. Ten (10) rounds per team
member for score.
Type of Fire: Snap Shooting.
Exposure: Ten (10) exposure of three (3) seconds.
Target: TFT SP4A on a frame.
Procedure: Both team members will adopt the prone position. Shooters will fire one (1) shot per three (3) second exposure for a total of ten (10) shots.
Scoring: Five (5) points for a shot that strikes the inner rings (rings 1-5.) Two (2) points for shots that strike the outer rings (rings 6 - 8) while still touching the face.
HPS: 50
⦁ Procedures:
⦁ There are no sighting shots.
⦁ Targets will be placed one each on outer frames and will come up in unison.
⦁ When the target is exposed the competitor is to fire one shot per three second
exposure for a total of fifteen exposures.
⦁ On the completion of each stage, indicators will be placed in the shot holes that count
for score and the target will be shown to the shooter for the duration of the scoring
procedure. Normal challenge procedures will be in effect.
⦁ Once match is completed, shooters will be cleared off the line and next relay brings equipment forward as soon as and as safe as possible (under RO/FPO supervision). Stage scores will be transmitted to previous relay as current relay is shooting.
Stage 10 - On Your Command
Distance: 300 Meters.
Position: Prone.
Rounds: No sighting shots. Ten (10) rounds per team
member for score.
Type of Fire: Snap Shoot.
Exposure: Ten (10) exposure of five (5) seconds (see procedure).
Target: 3" Various shapes (numbered) on a target frame.
Procedure: Both team members will fire one (1) shot per five (5) second exposure at designated numbered shape.
Scoring: one (1) shot from each team member required on numbered shape to score for a total of 2 hits on target shape. if one member misses a called target shape, zero score will be awarded for said numbered shape.
HPS: 200 total points for team possible. Attained score will be halved for individual results.
2. Procedures:
⦁ There are no sighting shots.
⦁ One target will appear on target frame.
⦁ When commanded to fire, each team mate will mutually engage designated target in unison.
⦁ Target will be engaged on command of RSO, RSO will call a numbered shape and then with the commands "Ready(1 sec), Ready(1 sec), Ready(1 sec), Fire" each team mate will have 2 seconds to fire on designated shape number called by RSO (designated shape numbers called by RSO will change from relay to relay)
⦁ Once match is completed, shooters will be cleared off the line and next relay brings equipment forward as soon as and as safe as possible (under RO/FPO supervision). Stage scores will be transmitted to previous relay as current relay is shooting.
Stage 11 - Die Tired Command Fire
Distance: 300 Meters.
Position: Prone.
Rounds: No sighting shots. Fifteen (15) rounds
per team member for score.
Type of Fire: Moving target over 1 target bay.
Exposure: Fifteen (15) exposure of eight (8) seconds.
Target: TFT Terrorist R or L on a stick.
Procedure: Target will appear and move the
length of one target bay in eight (8) seconds. The direction of travel by the target (left to right or right to left) will be at random. The shooter will fire one shot per exposure.
Scoring: Five (5) points for a shot that strikes the inner box. Two (2) points for shots that strike the outer box. Unfired rounds count as misses.
HPS: 75
⦁ Procedures:
⦁ There are no sighting shots.
⦁ Target will appear on a stick at either side of the target bay and will move the length of
one bay in eight seconds.
⦁ When the target appears the competitor is to fire one shot per eight second exposure.
⦁ On the completion of each stage, indicators will be placed in the shot holes that count
for score and the target will be shown to the shooter for the duration of the scoring
procedure. Normal challenge procedures will be in effect.
⦁ Complete match conditions will be conducted before the pair change around for the
firing of the second relay.
f) Once match is completed, shooters will be cleared off the line and next relay brings equipment forward as soon as and as safe as possible (under RO/FPO supervision). Stage scores will be transmitted to previous relay as current relay is shooting.
British Columbia Precision Rifle Championship - 2013
Stage 1 Cold Bore Shot
100 Meters Penalty Total
V 10 9 8 7 6 /100
Stage 2 Dots of Doom
100 Meters of 10 bonus Penalty Total
/150
Stage 3 3 Position Heartbreak
100 Meters Penalty Total
/110
S 2 3 4 L
Stage 4 200 Flash
200 Meters Penalty Total
Ring 1/5 Ring 6/8 / 50
Stage 5 Quit Breathing
200 Meters Penalty Total
/70
Head Body Perif Bod
Stage 6 Show Your Face
200 Meters Penalty Total
/ 50
Ring 1/5 Ring 6/8
Stage 7 Weak Side Wrong Side
200 Meters Penalty Total
Ring 1/5 Ring 6/8 / 50
Stage 8 Rat Hole
400 Meters Penalty Total
/50
Solid Hit Grazing
Stage 9 Me and My Shadow
500 Meters Penalty Total
Hit Perp Hit Hostage /75
Stage 10 Shoot/No Shoot Agony Snaps
500 Meters Penalty Total
Solid Hit Grazing /200
Stage 11 Cold Bore Shot
600 Meters / Ring # Penalty Total
/ 75
Stage 12 Reach Out
600 Meters Penalty Total
Inner Hit Hit /200
Stage 13 Nut Check
600 Meters F SP Penalty Total
Head/
Vest Body 1/4 5/8 Head above rings Body Hit /400
Stage 14 Die Tired
300 Meters Penalty Total
Inner box Outer box /75
Stage 15 Fighting in Built-Up Areas
300 Meters Penalty Total
/150
Bad Good
Stage 16 Old School
300 Meters Penalty Total
A B C Zone D Zone / 75
Stage 17 On Your Command
300 Meters Penalty Total
Hit /100
Total Penalty Match Total
/1930