Parker-Hale Mike
CGN Regular
- Location
- Beautiful Victoria
BCRA Tactical Rifle Championship 2007
June 23rd and 24th, General Vokes Range, Chilliwack, B.C. 55400 Chilliwack lake road
Entry fees must be paid by May 15th, otherwise you will not get the shirt that comes with the entry fee and you will be grouped with other late entries and have to take turns working the butts as no markers will be supplied for you.
If we can get 76 paid entries by May 15th, we will be having a BBQ at the end of the shoot on the BCRA's dime.
1. EQUIPMENT RULES:
General:
Rifle Rests -limited to slings, bipods, rucksack, dragbag, glove or sandbag. No tripods, shooting cradles, Monopods or rear rests of any kind, other than your hand or a fist sized sandsock(Don't show up with a 10 lb sandsock, I will be bringing replacement socks for people who are pushing the envelope).
Flash suppressors - limited to AR-15 and M-14 style rifles
Muzzle brakes - limited to factory production rifles with non-removable muzzle brakes.
Slings - no limitations on type or style.
Division #1 - Tactical Rifle:
Rifles - current issue Police, Military or Military surplus type sniper rifles
Calibers - .223 / 5.56, 308 / 7.62, .303, 30-06, 7.62x54
Bolt action or Semi-Auto
Barrel length - 27 in. maximum
Optics - no restrictions
Weight - 17.5 lbs maximum***********
Rifles - must have internal or external magazine.
Minimum trigger pull - 2.5 lbs. *
Division #2 – OPEN:
Rifles - Any safe rifle and equipment not meeting Division #1 Tactical Rifle equipment rules.
Caliber – any caliber up to 8mm.Wildcat calibers allowed, Magnums not allowed due to range license restriction.
2. MATCH RULES AND REGULATIONS:
The Tactical Rifle Rules and Regulations will be strictly enforced to ensure safety and fair competition. Any safety violations may result in withdrawal from the Matches. The firing procedures are demanding and must be followed. Mistakes or Non-Compliance in the firing procedure for that match will result in no score.You must use a chamber flag at this event, if you don't have one it is advised you buy one ahead of time. Rifles must have bolt flags in and be cleared by RSO before leaving the firing line
3. PRIZES AND AWARDS:
Division #1 Tactical Class - There will be prizes awarded for each top military, police and civilian teams. Plaques will be awarded to top 3 teams in Tactical Division, Tactical Aggregate trophy will be awarded to topshooter.
Division #2 Open Class - There will be a prize and Aggregate trophy awarded to top Open class shooter. There will potentially be plaques for top three teams in Open class, but is dependant on entry size.
There will be a Plaque and prize awarded to top novice shooter, open to both divisions.
COURSE OF FIRE – DAY 1:
Match 1 - Trapped beside the Car
Distance - 75 metres
Position - Shooting under a simulated car
Rounds - 10 per team member
Type - Snap shooting
Exposure -10 exposures of 3 seconds each
Target - Head figure with diamond scoring rings.
Procedure - Shooter will lie behind simulated car and fire 10 shots (one shot per exposure) at the target, which will be exposed for 3 seconds per exposure. It is recommended to shoot the rifle on it’s side, however other rifle positions are allowed providing the muzzle is kept behind the simulated car and shooting through the opening dictated by range staff. In the course of firing, if the barrel protrudes from behind the simulated car, that person will lose their score for this match.
HPS 100 10V
Match 2 - Quit Breathing
Distance - 75 metres
Position - Rifle on team partner’s shoulder
Rounds - 10 rounds per team member
Type - Snap shooting
Exposure - 10 exposures of 3 seconds each
Target - double badguy, single hostage.
Procedure - Shooter will prop his rifle on his team partner’s shoulder. The partner must be sitting. The shooter can sit, kneel or whatever position works the best for him. Shooter will fire 1 shot per exposure with a total of 5 shots on the right-hand badguy and 5 shots on the left-hand badguy. Hits on the hostage will result in -10points per hit.
HPS 50 10V
Match 3 - Know your Limitations
Distance - 100 metres
Position - Prone
Rounds - 8 rounds per team member
Type - Slow fire
Exposure - 1 exposure of 3 minutes
Target - target with circles going from 1.5 moa, 1 moa, .5 moa, and .25 moa. Procedure - Shooter will engage the circles firing two shots into each, moving from 1.5 down to .25MOA circles. He must touch the circle to get the score for that circle. He may shoot as many or as few circles as he desires. If at any time, he misses a circle, he receives a zero
HPS 100
Match 4 - Show your Face
Distance - 125 metres
Position - Prone off simulated roof
Rounds - 10 rounds per team member
Type - Snap shooting
Exposure - 10 exposures of 5 seconds each
Target - double hostage, single*badguy
Procedure - Shooter will shoot off of the simulated roof, firing 1 shot per 5 second exposure. Any hits on the single hostage will result in -10 per hit.
HPS 50 10V
Match 5 - Castle Shoot
Distance - 200 metres
Position - Prone
Rounds - 10 rounds
Type - Snap shooting
Exposure - 10 exposures of 6 seconds each
Target - 1 badguy intermingled with 2 goodguys. Target background will be a building with 30 windows, 6 windows down and 5 across.
Procedure - each 6 second exposure will have random exposures in the castle windows of both the badguy and the goodguys. Shooter will fire 1 shot per 6 second exposure on the badguy who will be recognizably different from the goodguys. Shots must hit the badguy to score. Shots that hit the goodguys will result in a -10 per hit.
HPS 100
Match 6 - Slow Mover
Distance - 200 metres
Position - Prone
Rounds - 10 Rounds per team member
Type - Moving targets over 1 target bay
Exposure -10 exposures of 8 seconds each
Target - Simulated car window
Procedure - The target will appear and will move the length of 1 target bay in 8 seconds. Shooter must engage the target and hit the badguy. Any shots hitting the car door or missing the badguy will NOT count for score for that shot.
HPS 50 10V
COURSE OF FIRE – DAY 2:
Match 7 - Cold Bore Shot
Distance - 600 metres
Position - Any safe position
Rounds - 1 per team member
Type - Timed fire single shot
Exposure - 30 seconds
Target - 1/2moa V-bull, round target with ½ moa rings =15" round target Procedure - Each shooter has 30 seconds to make the shot in the safe position of their choice. The target will be scored V-bull = 25 points, 10 ring = 20 points, 9 ring = 15 points etc. down to zero.
HPS 25
Match 8 - Whack a Mole
Distance - 300 metres
Position - Prone
Rounds - 10 Rounds per team member
Type - Snap shooting
Exposure - 10 exposures of 5 seconds each
Target - Figure14 on a stick.
Procedure - During each 5 second exposure, the shooter will engage the character placing 1 shot per exposure.
HPS 50 10V
Match 9 - Sit and Wait
Distance - 300 metres
Position - Sitting with or without sling
Rounds -10 Rounds per team member
Type -Snap shoot
Exposure - 10 exposures of 5 seconds
Target - 12c/59
Procedure-Shooter will engage target with one shot per 5 second exposure for a total of 10 exposures.
HPS 50 10V
Match 10 -You’ll only Die Tired
Distance - 400 metres
Position - Prone
Rounds - 10 rounds per team member
Type - Moving target over 1 target bay
Exposure - 10 exposures of 8 seconds each
Target - Figure 11/59
Procedure - Target will move either direction in random the length of 1 target bay in 8 seconds.Shooter will engage with one shot per exposure for ten exposures.
HPS 50 10V
Match 11 - Shoot/No Shoot Agony Match
Distance – 500 metres
Position - Prone
Rounds - 10 rounds per team member
Type - Snap shooting
Exposure - 10 SHOOT exposures of 5 seconds each, with NO SHOOT exposures intermingled for 15 minutes
Target - Figure 12c/59
Procedure - 1 shot per 5 second exposure on the SHOOT targets. Each hit on NO SHOOT targets you will be deducted 10 points per hit.
HPS 50 10V
Match 12 - Nut Check
Distance - 600 metres
Position - prone
Rounds - 15 rounds per team member
Type - timed slow fire
Exposure - 5 minute
Targets - 1 Figure 11/59 and 2 Figure 14 Huns Head
Procedure - Shooters will have their choice of either target and any combo of shots may be fired at either target. Figure 14 will score higher,because it is more challenging than the Fig 11/59Shooters may wish to make up points by shooting at the Figure 14 targets.
HPS 75 15V
Competition HPS 750 95V
NOTE - END OF BC TACTICAL RIFLE 2 MAN TEAM CHAMPIONSHIP
3 Gun Rundown- (Not in any aggregate)
Distance – 600 metres to 25 metres
Position - prone, kneeling and standing
Rounds - 40 rounds per team member
Type - timed fire
Exposure - 1 x 25 seconds with 7 x 55 second exposure to run and shoot at next range
Targets - 1 Figure 12/59 target
Procedure - at 600 metres, tactical shooter and spotter adopt the prone position. The Figure 12/59 target will appear for 25 seconds.The tactical shooter will shoot 5 shots in the 25 seconds. The target will disappear for 25 seconds. The tactical shooter and spotter will clear their rifle and prepare the equipment to move to 500 metres.
The targets will then re-appear and remain up for 55 seconds. The tactical shooter and spotter will run to 500 metres, adopt prone position, load and fire 5 shots at figure 12/59. After 55 seconds, the target disappears for 25 seconds.The tactical shooter and spotter will clear their rifle and prepare the equipment to move to 400 metres.
The targets will then re-appear and remain up for 55 seconds. The tactical shooter and spotter will run to 400 metres, adopt prone position, load and fire 5 shots at figure 12/59. After 55 seconds, the target disappears for 25 seconds.The tactical shooter and spotter will clear their rifle and prepare the equipment to move to 300 metres.
Shooting roles are now reversed, so that the spotter becomes the containment shooter and the tactical shooter becomes the spotter.
The targets will then re-appear and remain up for 55 seconds. The containment shooter and spotter will run to 300 metres,adopt prone position, load and fire 5 shots at figure 12/59. After 55 seconds, the target disappears for 25 seconds.The containment shooter and spotter will clear their rifle and prepare the equipment to move to 200 metres.
The targets will then re-appear and remain up for 55 seconds. The containment shooter and spotter will run to 200 metres, adopt kneeling position, load and fire 5 shots at figure 12/59. After 55 seconds, the target disappears for 25 seconds.The containment shooter and spotter will clear their rifle and prepare the equipment to move to 100 metres.
The targets will then re-appear and remain up for 55 seconds. The containment shooter and spotter will run to 100 metres, adopt standing position, load and fire 5 shots at figure 12/59. After 55 seconds, the target disappears for 25 seconds.The shooter and spotter BOTH prepare their pistols and will clear their rifle and prepare the equipment to move to 50 metres.
Both team members become pistol shooters.
On the sound of the whistle or RCO command, the figure 12/59 targets will be available for 55 seconds. Both pistol shooters will run to 50 metres, adopt the kneeling position, load and fire 5 shots each at figure 12/59. After 55 seconds, a whistle or command will sound to indicate the end of time limit and to start the 25 second wait period. The shooter and spotter will clear their pistols and prepare the equipment to move to 25 metres.
On the sound of the whistle or RCO command, the figure 12/59 targets will be available for 55 seconds. Both pistol shooters will run to 25 metres, adopt the standing position, load and fire 5 shots each at figure 12/59. Whistle or command will end the match after 55 seconds. The shooter and spotter will clear their pistols in preparation for RSO.
ALL FIREARMS USED IN THIS MATCH MUST BE CLEARED BY A RSO AT CONCLUSION OF THIS MATCH
Scoring - This match will be scored separately from the rest of the matches and separate prizes will be awarded. Ties will be decided by the total amount of bulls.
HPS 200 40V
Here is the pricing for the entry fee's, I don't have the completed document yet, but when I get it I will post and whomever wants one can PM me. To join the BCRA, contact rpitcairn@bcrifle.org and mention you saw this on here in your e-mail.
ENTRY FEES:
BC Tactical Championship 2-Day Individual $100.00cdn $ 85.00usd
T-Shirts: S__M__ L__XL___ XXL__###L__ 1 Shirt included
Additional T-Shirts Must Be Ordered
and Paid In Full By 15th of May $ 25.00 cdn $ 20.00usd
3-Gun Match (per person) $ 10.00 cdn $ 9.00usd
One Day Entry Fee $ 50.00cdn $ 43.00usd
Note 1: BCRA Membership is required to compete in these matches.
Note 2: Entry is limited to 96 competitors
Note 3: Paid markers will be used.
Note 3: Please indicate T-SHIRT size and quantity desired. T-shirts must be ordered with Entry Form by 15th of May. No T-SHIRT orders taken after 15th of May or at the Match.
Friday the 22nd zeroing starts at 0900, if possible can we get those that don't need much time to come in the morning to establish their zero, so in the afternoon we can work with the newer shooters to make sure they are well on track come Saturday morn.
ASU Chilliwack's shacks will be available for a place to sleep and I will post once the details are sorted out.
I just want to say most of this is Longshot's work and I appreciate having the opportunity to use his stuff in this my first attempt at running something of this size,Thanks Ryan.
To all the competitors...Good Luck!

June 23rd and 24th, General Vokes Range, Chilliwack, B.C. 55400 Chilliwack lake road
Entry fees must be paid by May 15th, otherwise you will not get the shirt that comes with the entry fee and you will be grouped with other late entries and have to take turns working the butts as no markers will be supplied for you.
If we can get 76 paid entries by May 15th, we will be having a BBQ at the end of the shoot on the BCRA's dime.
1. EQUIPMENT RULES:
General:
Rifle Rests -limited to slings, bipods, rucksack, dragbag, glove or sandbag. No tripods, shooting cradles, Monopods or rear rests of any kind, other than your hand or a fist sized sandsock(Don't show up with a 10 lb sandsock, I will be bringing replacement socks for people who are pushing the envelope).
Flash suppressors - limited to AR-15 and M-14 style rifles
Muzzle brakes - limited to factory production rifles with non-removable muzzle brakes.
Slings - no limitations on type or style.
Division #1 - Tactical Rifle:
Rifles - current issue Police, Military or Military surplus type sniper rifles
Calibers - .223 / 5.56, 308 / 7.62, .303, 30-06, 7.62x54
Bolt action or Semi-Auto
Barrel length - 27 in. maximum
Optics - no restrictions
Weight - 17.5 lbs maximum***********
Rifles - must have internal or external magazine.
Minimum trigger pull - 2.5 lbs. *
Division #2 – OPEN:
Rifles - Any safe rifle and equipment not meeting Division #1 Tactical Rifle equipment rules.
Caliber – any caliber up to 8mm.Wildcat calibers allowed, Magnums not allowed due to range license restriction.
2. MATCH RULES AND REGULATIONS:
The Tactical Rifle Rules and Regulations will be strictly enforced to ensure safety and fair competition. Any safety violations may result in withdrawal from the Matches. The firing procedures are demanding and must be followed. Mistakes or Non-Compliance in the firing procedure for that match will result in no score.You must use a chamber flag at this event, if you don't have one it is advised you buy one ahead of time. Rifles must have bolt flags in and be cleared by RSO before leaving the firing line
3. PRIZES AND AWARDS:
Division #1 Tactical Class - There will be prizes awarded for each top military, police and civilian teams. Plaques will be awarded to top 3 teams in Tactical Division, Tactical Aggregate trophy will be awarded to topshooter.
Division #2 Open Class - There will be a prize and Aggregate trophy awarded to top Open class shooter. There will potentially be plaques for top three teams in Open class, but is dependant on entry size.
There will be a Plaque and prize awarded to top novice shooter, open to both divisions.
COURSE OF FIRE – DAY 1:
Match 1 - Trapped beside the Car
Distance - 75 metres
Position - Shooting under a simulated car
Rounds - 10 per team member
Type - Snap shooting
Exposure -10 exposures of 3 seconds each
Target - Head figure with diamond scoring rings.
Procedure - Shooter will lie behind simulated car and fire 10 shots (one shot per exposure) at the target, which will be exposed for 3 seconds per exposure. It is recommended to shoot the rifle on it’s side, however other rifle positions are allowed providing the muzzle is kept behind the simulated car and shooting through the opening dictated by range staff. In the course of firing, if the barrel protrudes from behind the simulated car, that person will lose their score for this match.
HPS 100 10V
Match 2 - Quit Breathing
Distance - 75 metres
Position - Rifle on team partner’s shoulder
Rounds - 10 rounds per team member
Type - Snap shooting
Exposure - 10 exposures of 3 seconds each
Target - double badguy, single hostage.
Procedure - Shooter will prop his rifle on his team partner’s shoulder. The partner must be sitting. The shooter can sit, kneel or whatever position works the best for him. Shooter will fire 1 shot per exposure with a total of 5 shots on the right-hand badguy and 5 shots on the left-hand badguy. Hits on the hostage will result in -10points per hit.
HPS 50 10V
Match 3 - Know your Limitations
Distance - 100 metres
Position - Prone
Rounds - 8 rounds per team member
Type - Slow fire
Exposure - 1 exposure of 3 minutes
Target - target with circles going from 1.5 moa, 1 moa, .5 moa, and .25 moa. Procedure - Shooter will engage the circles firing two shots into each, moving from 1.5 down to .25MOA circles. He must touch the circle to get the score for that circle. He may shoot as many or as few circles as he desires. If at any time, he misses a circle, he receives a zero
HPS 100
Match 4 - Show your Face
Distance - 125 metres
Position - Prone off simulated roof
Rounds - 10 rounds per team member
Type - Snap shooting
Exposure - 10 exposures of 5 seconds each
Target - double hostage, single*badguy
Procedure - Shooter will shoot off of the simulated roof, firing 1 shot per 5 second exposure. Any hits on the single hostage will result in -10 per hit.
HPS 50 10V
Match 5 - Castle Shoot
Distance - 200 metres
Position - Prone
Rounds - 10 rounds
Type - Snap shooting
Exposure - 10 exposures of 6 seconds each
Target - 1 badguy intermingled with 2 goodguys. Target background will be a building with 30 windows, 6 windows down and 5 across.
Procedure - each 6 second exposure will have random exposures in the castle windows of both the badguy and the goodguys. Shooter will fire 1 shot per 6 second exposure on the badguy who will be recognizably different from the goodguys. Shots must hit the badguy to score. Shots that hit the goodguys will result in a -10 per hit.
HPS 100
Match 6 - Slow Mover
Distance - 200 metres
Position - Prone
Rounds - 10 Rounds per team member
Type - Moving targets over 1 target bay
Exposure -10 exposures of 8 seconds each
Target - Simulated car window
Procedure - The target will appear and will move the length of 1 target bay in 8 seconds. Shooter must engage the target and hit the badguy. Any shots hitting the car door or missing the badguy will NOT count for score for that shot.
HPS 50 10V
COURSE OF FIRE – DAY 2:
Match 7 - Cold Bore Shot
Distance - 600 metres
Position - Any safe position
Rounds - 1 per team member
Type - Timed fire single shot
Exposure - 30 seconds
Target - 1/2moa V-bull, round target with ½ moa rings =15" round target Procedure - Each shooter has 30 seconds to make the shot in the safe position of their choice. The target will be scored V-bull = 25 points, 10 ring = 20 points, 9 ring = 15 points etc. down to zero.
HPS 25
Match 8 - Whack a Mole
Distance - 300 metres
Position - Prone
Rounds - 10 Rounds per team member
Type - Snap shooting
Exposure - 10 exposures of 5 seconds each
Target - Figure14 on a stick.
Procedure - During each 5 second exposure, the shooter will engage the character placing 1 shot per exposure.
HPS 50 10V
Match 9 - Sit and Wait
Distance - 300 metres
Position - Sitting with or without sling
Rounds -10 Rounds per team member
Type -Snap shoot
Exposure - 10 exposures of 5 seconds
Target - 12c/59
Procedure-Shooter will engage target with one shot per 5 second exposure for a total of 10 exposures.
HPS 50 10V
Match 10 -You’ll only Die Tired
Distance - 400 metres
Position - Prone
Rounds - 10 rounds per team member
Type - Moving target over 1 target bay
Exposure - 10 exposures of 8 seconds each
Target - Figure 11/59
Procedure - Target will move either direction in random the length of 1 target bay in 8 seconds.Shooter will engage with one shot per exposure for ten exposures.
HPS 50 10V
Match 11 - Shoot/No Shoot Agony Match
Distance – 500 metres
Position - Prone
Rounds - 10 rounds per team member
Type - Snap shooting
Exposure - 10 SHOOT exposures of 5 seconds each, with NO SHOOT exposures intermingled for 15 minutes
Target - Figure 12c/59
Procedure - 1 shot per 5 second exposure on the SHOOT targets. Each hit on NO SHOOT targets you will be deducted 10 points per hit.
HPS 50 10V
Match 12 - Nut Check
Distance - 600 metres
Position - prone
Rounds - 15 rounds per team member
Type - timed slow fire
Exposure - 5 minute
Targets - 1 Figure 11/59 and 2 Figure 14 Huns Head
Procedure - Shooters will have their choice of either target and any combo of shots may be fired at either target. Figure 14 will score higher,because it is more challenging than the Fig 11/59Shooters may wish to make up points by shooting at the Figure 14 targets.
HPS 75 15V
Competition HPS 750 95V
NOTE - END OF BC TACTICAL RIFLE 2 MAN TEAM CHAMPIONSHIP
3 Gun Rundown- (Not in any aggregate)
Distance – 600 metres to 25 metres
Position - prone, kneeling and standing
Rounds - 40 rounds per team member
Type - timed fire
Exposure - 1 x 25 seconds with 7 x 55 second exposure to run and shoot at next range
Targets - 1 Figure 12/59 target
Procedure - at 600 metres, tactical shooter and spotter adopt the prone position. The Figure 12/59 target will appear for 25 seconds.The tactical shooter will shoot 5 shots in the 25 seconds. The target will disappear for 25 seconds. The tactical shooter and spotter will clear their rifle and prepare the equipment to move to 500 metres.
The targets will then re-appear and remain up for 55 seconds. The tactical shooter and spotter will run to 500 metres, adopt prone position, load and fire 5 shots at figure 12/59. After 55 seconds, the target disappears for 25 seconds.The tactical shooter and spotter will clear their rifle and prepare the equipment to move to 400 metres.
The targets will then re-appear and remain up for 55 seconds. The tactical shooter and spotter will run to 400 metres, adopt prone position, load and fire 5 shots at figure 12/59. After 55 seconds, the target disappears for 25 seconds.The tactical shooter and spotter will clear their rifle and prepare the equipment to move to 300 metres.
Shooting roles are now reversed, so that the spotter becomes the containment shooter and the tactical shooter becomes the spotter.
The targets will then re-appear and remain up for 55 seconds. The containment shooter and spotter will run to 300 metres,adopt prone position, load and fire 5 shots at figure 12/59. After 55 seconds, the target disappears for 25 seconds.The containment shooter and spotter will clear their rifle and prepare the equipment to move to 200 metres.
The targets will then re-appear and remain up for 55 seconds. The containment shooter and spotter will run to 200 metres, adopt kneeling position, load and fire 5 shots at figure 12/59. After 55 seconds, the target disappears for 25 seconds.The containment shooter and spotter will clear their rifle and prepare the equipment to move to 100 metres.
The targets will then re-appear and remain up for 55 seconds. The containment shooter and spotter will run to 100 metres, adopt standing position, load and fire 5 shots at figure 12/59. After 55 seconds, the target disappears for 25 seconds.The shooter and spotter BOTH prepare their pistols and will clear their rifle and prepare the equipment to move to 50 metres.
Both team members become pistol shooters.
On the sound of the whistle or RCO command, the figure 12/59 targets will be available for 55 seconds. Both pistol shooters will run to 50 metres, adopt the kneeling position, load and fire 5 shots each at figure 12/59. After 55 seconds, a whistle or command will sound to indicate the end of time limit and to start the 25 second wait period. The shooter and spotter will clear their pistols and prepare the equipment to move to 25 metres.
On the sound of the whistle or RCO command, the figure 12/59 targets will be available for 55 seconds. Both pistol shooters will run to 25 metres, adopt the standing position, load and fire 5 shots each at figure 12/59. Whistle or command will end the match after 55 seconds. The shooter and spotter will clear their pistols in preparation for RSO.
ALL FIREARMS USED IN THIS MATCH MUST BE CLEARED BY A RSO AT CONCLUSION OF THIS MATCH
Scoring - This match will be scored separately from the rest of the matches and separate prizes will be awarded. Ties will be decided by the total amount of bulls.
HPS 200 40V
Here is the pricing for the entry fee's, I don't have the completed document yet, but when I get it I will post and whomever wants one can PM me. To join the BCRA, contact rpitcairn@bcrifle.org and mention you saw this on here in your e-mail.
ENTRY FEES:
BC Tactical Championship 2-Day Individual $100.00cdn $ 85.00usd
T-Shirts: S__M__ L__XL___ XXL__###L__ 1 Shirt included
Additional T-Shirts Must Be Ordered
and Paid In Full By 15th of May $ 25.00 cdn $ 20.00usd
3-Gun Match (per person) $ 10.00 cdn $ 9.00usd
One Day Entry Fee $ 50.00cdn $ 43.00usd
Note 1: BCRA Membership is required to compete in these matches.
Note 2: Entry is limited to 96 competitors
Note 3: Paid markers will be used.
Note 3: Please indicate T-SHIRT size and quantity desired. T-shirts must be ordered with Entry Form by 15th of May. No T-SHIRT orders taken after 15th of May or at the Match.
Friday the 22nd zeroing starts at 0900, if possible can we get those that don't need much time to come in the morning to establish their zero, so in the afternoon we can work with the newer shooters to make sure they are well on track come Saturday morn.
ASU Chilliwack's shacks will be available for a place to sleep and I will post once the details are sorted out.
I just want to say most of this is Longshot's work and I appreciate having the opportunity to use his stuff in this my first attempt at running something of this size,Thanks Ryan.
To all the competitors...Good Luck!

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What I want to do at the shoot is have a vote by the shooters of what calibres the shooters would like to see included in the class and not pushed off to the open class thus ineligible for the Grand Agg. It would be best to do something like this at the AGM, but when 6 shooters of this class show up it is kind of tough to do it that way.I would like to see the class opened up to the point of attracting more shooters, but don't want the decision to be all mine, I would prefer it to be a fair representation of the opinion of the shooters that attend the match. I have had requests about Wildcats, 6xc, 6ppc, 6br, the almighty 260, Magnums, 338's and even the every day 243's 270's and on and on and on......We should hash this out and get it settled, It should be damn easy to get 96 shooters...so why doesn't it happen?






















