I'm in the minority as regards .22's as I get bored easily. Eventually you are likely to want to move up to a higher caliber and will need to learn more including a solid grip that will allow you to manage recoil. The .22 may be too forgiving of bad form and then you need to tighten up anyway.
However if you are determined to start with a .22 then start with one that is part of a "system" as in the CZ or SIG's where you can buy a frame and use a .22 upper on it. If you have any notion of competing in the action games as in IPSC you will need a minimum of a 9mm. I always recommend going to a club that has an IPSC division that holds a practice night. Show up at one of those and you won't regret it as you will see the most popular guns as well as the other equipment you will need. The members are usually generous with their time and most will be happy to demo their gun and or let you take a few shots. "Feel" is more than comfort as the ergonomics of guns vary and you can't appreciate that without taking a reasonably good grip and then seeing if you can manage the controls including the mag release as mag changes are very important in the action games. Ideally you shouldn't have to break your grip to hit the mag release. If you go that route, you can practice with the .22 upper and then except for the recoil, smoothly transition to a centrefire caliber.
It also can pay to read the equipment rules ahead of buying your gun if you want to shoot IPSC or IDPA.
However if you are determined to start with a .22 then start with one that is part of a "system" as in the CZ or SIG's where you can buy a frame and use a .22 upper on it. If you have any notion of competing in the action games as in IPSC you will need a minimum of a 9mm. I always recommend going to a club that has an IPSC division that holds a practice night. Show up at one of those and you won't regret it as you will see the most popular guns as well as the other equipment you will need. The members are usually generous with their time and most will be happy to demo their gun and or let you take a few shots. "Feel" is more than comfort as the ergonomics of guns vary and you can't appreciate that without taking a reasonably good grip and then seeing if you can manage the controls including the mag release as mag changes are very important in the action games. Ideally you shouldn't have to break your grip to hit the mag release. If you go that route, you can practice with the .22 upper and then except for the recoil, smoothly transition to a centrefire caliber.
It also can pay to read the equipment rules ahead of buying your gun if you want to shoot IPSC or IDPA.


















































