omen said:He started it, hehe...
Re drop turners: it's all relative to others in your division. I've seen those in 3 matches now - in the first one, I tried shooting at them, and picking up I think 4 points for about 2.5s work of waiting and effort - did not come at the top of the stage. So, in the next 2 matches, I ignored the drop turners, and won the stages. It's a close call, but everyone needs to do what they think will give them the best advantage, against their competition. I doubt very much I would get 4 As, and then there is the extra time of swinging back and forth, expecially trying to go back to a plate - just not worth it, for me. Shot the two plates and started running, the stationary target on the go on the other side of the fault line, and that was it...It worked best for me. YMMV.
The first few (I think I shot the same matches) were activated by poppers...probably a good idae to leave them as poppers usually fall quite slow...
The ones at RM were activated by Plates...which fall alot faster and activate almost immediatly...I'd say in this case it would have been better to shoot the drop turners...
Yes you did win the stage...but if Dan had run straight through instead of going left of the barricade...he probably would have taken the stage (and your supposed to be faster than us anyway
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