Figured I'd post the course of fire for all to see.
Stage 1 - Cold Bore Shot
Distance: 600 Meters
Position: Any
Rounds: No sighting shots. One (1) round per team member for score.
Type of Fire: Deliberate.
Exposure: One (1) exposure of thirty (30) seconds.
Target: Any one of TFT SP2A, SP3A or SP4A on a frame.
Procedure: The shooter will have thirty (30) seconds to fire one (1) shot.
Scoring: 75 points for the inner circle (rings 1-5). 40 points for the outer circle (rings 6-8). 20 points for a hit on any other part of the image outside the rings. 5 points for a hit on the paper.
HPS: 75 Points.
Stage 2 - Reach Out
Distance: 600 Meters.
Position: Prone.
Rounds: No sighting shots. Twenty (20) rounds per team member for score.
Type of Fire: Moving target over 1 target bay.
Exposure: Twenty (20) exposure of eight (8) seconds.
Target: TFT Terrorist F on a stick.
Procedure: Target will appear and move the length of one target bay in eight (8) seconds. The direction of travel by the target (left to right or right to left) will be at random. The shooter will fire one shot per exposure.
Scoring: Ten (10) points for a hit on the inner box. Five (5) points for any other hit on the image.
HPS: 200
Stage 3 - Nut Check
Distance: 600 Meters
Position: Prone
Rounds: No sighting shots. Twenty (20) rounds per team member for score.
Type of Fire: Deliberate.
Exposure: One (1) exposure of ten (10) minutes.
Target: TFT Stryker F and any one of TFT SP2A, SP4A or SP5A on a frame.
Procedure: The shooter will have ten (10) minutes to fire twenty (20) shots. Shooter will have their choice of either target and any combo of shots may be fired at either target. TFT SP target will score higher because it is smaller than the TFT Stryker target.
Scoring: TFT Stryker F will score five (5) points for a hit on the head or area of the black vest and two (2) points for any other part of the body. TFT SP target will score twenty (20) points for rings 1-4, fifteen (15) points for rings 5-8, ten (10) points for the head above the rings and five (5) points for any other hit on the body. Unfired rounds count as misses.
HPS: 400 Points.
Stage 4 - Shoot/No Shoot Agony Snaps
Distance: 500 Meters.
Position: Prone.
Rounds: No sighting shots. Twenty (20) rounds per team member for score.
Type of Fire: Snap Shoot.
Exposure: Twenty (20) Shoot exposure of five (5) seconds with Thirty (30) No Shoot exposure of five (5) seconds randomly intermingled over a thirty (30) minute period.
Target: TFT Terrorist F on a stick.
Procedure: Shooter will fire one (1) shot per five (5) second exposure of the Shoot target.
Scoring: Ten (10) points for each hit on the body. Each hit on a No Shoot target will result in a deduction of ten (10) points. A miss results in a 10% reduction of the positive stage score per miss with ten or more misses resulting in a score of zero. Unfired rounds count as misses.
HPS: 200
Stage 5 – Target Specific
Distance: 400 Meters.
Position: Prone.
Rounds: No sighting shots. Fifteen (15) rounds per team member for score.
Type of Fire: Snap Shoot.
Exposure: Fifteen (15) exposure of five (5) seconds.
Target: shooter will be assigned 1 of 6 possible targets both shooters will be shooting at same time at different targets on split frame .
Procedure: Shooter will fire one (1) shot per five (5) second exposure
Scoring: 5 points head, 3 points body, 2 points edges of image.
No score if wrong target hit – no penalty
HPS: 75
Stage 6 - Cold Bore Shot
Distance: 100 Meters
Position: Any
Rounds: No sighting shots.
One (1) round per team member for score.
Type of Fire: Deliberate.
Exposure: One (1) exposure of thirty (30) seconds.
Target: V Bull Precision CBS Bullseye.
Procedure: Both team members will have thirty (30) seconds to fire one (1) shot at the bullseye on a V Bull Precision CBS target on a frame.
Scoring: Target will be scored by ten (10) times the ring value.
HPS: 100 Points.
Stage 7 - Dots of Doom
Distance: 100 Meters.
Position: Prone.
Rounds: No sighting shots. Ten (10) rounds per team
member for score.
Type of Fire: Deliberate.
Exposure: One (1) exposure of eighty-five (85) seconds.
Target: V Bull Precision Dot Target on a frame.
1/2 MOA circles surrounded by an 1/8 MOA
ring for a total shooting area of 3/4 MOA.
Procedure: Both team members will engage any ten (10) circles, firing one (1) shot into each. Shot must at least break the circles outer line to score. If at any time a shot misses a circle the score for the stage is zero. A shooter may attempt to shoot as many or as few circles as desired.
Scoring: Ten (10) points per dot, miss one and the score is zero for this stage. 50 point bonus for 10 hits still in affect but also that if a shooter can manage to continue on shooting more than 10 dots in 85 seconds a 50 point bonus per dot will be awarded however a miss along the way is still a zero score for stage.
HPS: 150
Stage 8 – Sky-Lining
Distance: 200 Meters.
Position: Full body on prop, feet cannot touch ground.
Rounds: No sighting shots. Ten (10) rounds per team member
for score.
Type of Fire: Snap Shooting.
Exposure: Ten (10) exposure of three (3) seconds.
Target: TFT Stryker F on a frame.
Procedure: Shooter body will be on prop, feet cannot touch ground. Team has the option to have non-shooting team-mate to act as a spotter or use his body as a support underneath the shooter in any safe manner. The shooter will fire one (1) shot per three (3) second exposure for a total of ten (10) shots.
Scoring: Ten (10) points for a head shot. Five (5) points for a solid body hit. Two (2) points for peripheral body hits. Unfired rounds count as misses.
HPS: 100
Stage 9 – Pick Your Poison
Distance: 200 Meters.
Position: Shooter’s choice of standing, sitting or kneeling .
Rounds: No sighting shots. Ten (10) rounds per team
member for score.
Type of Fire: Snap Shooting.
Exposure: Ten (10) exposure of five (5) seconds.
Target: TFT SP4A on a split-frame.
Procedure: Both team members will adopt shooters choice of standing, sitting or kneeling. Shooters will fire one (1) shot per five (5) second exposure for a total of ten (10) shots.
Scoring: Five (5) points for a shot that strikes the head/face and three (3) points for body. Rings are not used.
HPS: 50
Stage 10 - On Your Command
Distance: 300 Meters.
Position: Prone.
Rounds: No sighting shots. Ten (10) rounds per team
member for score.
Type of Fire: Snap Shoot.
Exposure: Ten (10) exposure of five (5) seconds (see procedure).
Target: 3" Various shapes (numbered) on a target frame.
Procedure: Both team members will fire one (1) shot per five (5) second exposure at designated numbered shape.
Scoring: one (1) shot from each team member required on numbered shape to score for a total of 2 hits on target shape. If one member misses a called target shape, zero score will be awarded for said numbered shape.
HPS: 200 total points for team possible. Attained score will be halved for individual results.
Stage 11 – Clear To Shoot - CNS
Distance: 300 Meters.
Position: Prone.
Rounds: No sighting shots. Fifteen (15) rounds
per team member for score.
Type of Fire: Fire only on “SHOOT” command.
Exposure: Fifteen (15) exposure of three (3) seconds.
Target: B27 silhouette with 3” paster.
Procedure: Target on split-frame. Both shooters will fire on their respective targets when the “SHOOT” command is given. The shooter will fire one shot per exposure.
Scoring: Ten (10) points for a shot that strikes the paster. Five (5) points for shots that strike the head. Two (2) points for body hits. Unfired rounds count as misses.
HPS: 150
Stage 12 - Hotel
Distance: 300 Meters.
Position: Prone.
Rounds: No sighting shots. Fifteen (15) rounds
per team member for score
Type of Fire: Snap Shoot.
Exposure: Fifteen (15) exposure of six (6) seconds.
Target: One BAD guy intermingled with two or more GOOD guys. Target background is a six floor building with five windows per floor. Target is on a frame.
Procedure: Each six second exposure will have
random placement in the building
windows of both the bad guy and the good guys. Shooter will fire one (1) shot per exposure at the bad guy who will be recognizably different from the good guys.
Scoring: Ten (10) points for shots that strike the bad guy. Minus ten (10) points for shots that strike a good guy.
HPS: 150