2015 BC Precision Rifle Championship June 19-21, 2015

They emailed it out to the BCRA members. They still need to update the website.

OK. Well, I should get it soon. I just sent in my membership last week. I used the 2014 form since there wasn't yet a 2105 form.
Thanks!
 
I was able to navigate through and get just the Word file. The site does try to get you to use their downloader though. I unchecked that and clicked the left download button.
Thanks ARH77 for posting and Thanks illae for the warning.
 
So, I just read the course of fire... I think my heart rate doubled.

I'm intrigued. With a mix-n-match of my current rifles, I might be able to comply.
Would a team of 2 newbs be un-wise?
Do singles enter?

Thank you
 
My team mate and I were both newbs last year we did fine. We made out share of mistakes. We even saw experience shooters making mistakes so we did not feel bad. Its loads of fun come on out, you will have fun and meet some really nice people.
 
So, I just read the course of fire... I think my heart rate doubled.

I'm intrigued. With a mix-n-match of my current rifles, I might be able to comply.
Would a team of 2 newbs be un-wise?
Do singles enter?

Thank you
I read somewhere that they will pair singles up.
It will be my first time competing. I don't have a team mate yet so I will enter as a single.
It should be a good learning experience. First time for everything and all that...
 
So, I just read the course of fire... I think my heart rate doubled.

I'm intrigued. With a mix-n-match of my current rifles, I might be able to comply.
Would a team of 2 newbs be un-wise?
Do singles enter?

Thank you

Every team that has ever entered this match was a team of newbs at one point lol. Come. You will have fun guaranteed no matter what skill level you are at and you will walk away having learned a lot of important stuff. Besides where else do you get to shoot at movers and such? You will NOT be disappointed at this match.
 
Figured I'd post the course of fire for all to see.

Stage 1 - Cold Bore Shot
Distance: 600 Meters
Position: Any
Rounds: No sighting shots. One (1) round per team member for score.
Type of Fire: Deliberate.
Exposure: One (1) exposure of thirty (30) seconds.
Target: Any one of TFT SP2A, SP3A or SP4A on a frame.
Procedure: The shooter will have thirty (30) seconds to fire one (1) shot.
Scoring: 75 points for the inner circle (rings 1-5). 40 points for the outer circle (rings 6-8). 20 points for a hit on any other part of the image outside the rings. 5 points for a hit on the paper.
HPS: 75 Points.

Stage 2 - Reach Out
Distance: 600 Meters.
Position: Prone.
Rounds: No sighting shots. Twenty (20) rounds per team member for score.
Type of Fire: Moving target over 1 target bay.
Exposure: Twenty (20) exposure of eight (8) seconds.
Target: TFT Terrorist F on a stick.
Procedure: Target will appear and move the length of one target bay in eight (8) seconds. The direction of travel by the target (left to right or right to left) will be at random. The shooter will fire one shot per exposure.
Scoring: Ten (10) points for a hit on the inner box. Five (5) points for any other hit on the image.
HPS: 200

Stage 3 - Nut Check
Distance: 600 Meters
Position: Prone
Rounds: No sighting shots. Twenty (20) rounds per team member for score.
Type of Fire: Deliberate.
Exposure: One (1) exposure of ten (10) minutes.
Target: TFT Stryker F and any one of TFT SP2A, SP4A or SP5A on a frame.
Procedure: The shooter will have ten (10) minutes to fire twenty (20) shots. Shooter will have their choice of either target and any combo of shots may be fired at either target. TFT SP target will score higher because it is smaller than the TFT Stryker target.
Scoring: TFT Stryker F will score five (5) points for a hit on the head or area of the black vest and two (2) points for any other part of the body. TFT SP target will score twenty (20) points for rings 1-4, fifteen (15) points for rings 5-8, ten (10) points for the head above the rings and five (5) points for any other hit on the body. Unfired rounds count as misses.
HPS: 400 Points.


Stage 4 - Shoot/No Shoot Agony Snaps
Distance: 500 Meters.
Position: Prone.
Rounds: No sighting shots. Twenty (20) rounds per team member for score.
Type of Fire: Snap Shoot.
Exposure: Twenty (20) Shoot exposure of five (5) seconds with Thirty (30) No Shoot exposure of five (5) seconds randomly intermingled over a thirty (30) minute period.
Target: TFT Terrorist F on a stick.
Procedure: Shooter will fire one (1) shot per five (5) second exposure of the Shoot target.
Scoring: Ten (10) points for each hit on the body. Each hit on a No Shoot target will result in a deduction of ten (10) points. A miss results in a 10% reduction of the positive stage score per miss with ten or more misses resulting in a score of zero. Unfired rounds count as misses.
HPS: 200


Stage 5 – Target Specific
Distance: 400 Meters.
Position: Prone.
Rounds: No sighting shots. Fifteen (15) rounds per team member for score.
Type of Fire: Snap Shoot.
Exposure: Fifteen (15) exposure of five (5) seconds.
Target: shooter will be assigned 1 of 6 possible targets both shooters will be shooting at same time at different targets on split frame .
Procedure: Shooter will fire one (1) shot per five (5) second exposure
Scoring: 5 points head, 3 points body, 2 points edges of image.
No score if wrong target hit – no penalty
HPS: 75


Stage 6 - Cold Bore Shot
Distance: 100 Meters
Position: Any
Rounds: No sighting shots.
One (1) round per team member for score.
Type of Fire: Deliberate.
Exposure: One (1) exposure of thirty (30) seconds.
Target: V Bull Precision CBS Bullseye.
Procedure: Both team members will have thirty (30) seconds to fire one (1) shot at the bullseye on a V Bull Precision CBS target on a frame.
Scoring: Target will be scored by ten (10) times the ring value.
HPS: 100 Points.


Stage 7 - Dots of Doom
Distance: 100 Meters.
Position: Prone.
Rounds: No sighting shots. Ten (10) rounds per team
member for score.
Type of Fire: Deliberate.
Exposure: One (1) exposure of eighty-five (85) seconds.
Target: V Bull Precision Dot Target on a frame.
1/2 MOA circles surrounded by an 1/8 MOA
ring for a total shooting area of 3/4 MOA.
Procedure: Both team members will engage any ten (10) circles, firing one (1) shot into each. Shot must at least break the circles outer line to score. If at any time a shot misses a circle the score for the stage is zero. A shooter may attempt to shoot as many or as few circles as desired.
Scoring: Ten (10) points per dot, miss one and the score is zero for this stage. 50 point bonus for 10 hits still in affect but also that if a shooter can manage to continue on shooting more than 10 dots in 85 seconds a 50 point bonus per dot will be awarded however a miss along the way is still a zero score for stage.
HPS: 150


Stage 8 – Sky-Lining
Distance: 200 Meters.
Position: Full body on prop, feet cannot touch ground.
Rounds: No sighting shots. Ten (10) rounds per team member
for score.
Type of Fire: Snap Shooting.
Exposure: Ten (10) exposure of three (3) seconds.
Target: TFT Stryker F on a frame.
Procedure: Shooter body will be on prop, feet cannot touch ground. Team has the option to have non-shooting team-mate to act as a spotter or use his body as a support underneath the shooter in any safe manner. The shooter will fire one (1) shot per three (3) second exposure for a total of ten (10) shots.
Scoring: Ten (10) points for a head shot. Five (5) points for a solid body hit. Two (2) points for peripheral body hits. Unfired rounds count as misses.
HPS: 100


Stage 9 – Pick Your Poison
Distance: 200 Meters.
Position: Shooter’s choice of standing, sitting or kneeling .
Rounds: No sighting shots. Ten (10) rounds per team
member for score.
Type of Fire: Snap Shooting.
Exposure: Ten (10) exposure of five (5) seconds.
Target: TFT SP4A on a split-frame.
Procedure: Both team members will adopt shooters choice of standing, sitting or kneeling. Shooters will fire one (1) shot per five (5) second exposure for a total of ten (10) shots.
Scoring: Five (5) points for a shot that strikes the head/face and three (3) points for body. Rings are not used.
HPS: 50


Stage 10 - On Your Command
Distance: 300 Meters.
Position: Prone.
Rounds: No sighting shots. Ten (10) rounds per team
member for score.
Type of Fire: Snap Shoot.
Exposure: Ten (10) exposure of five (5) seconds (see procedure).
Target: 3" Various shapes (numbered) on a target frame.
Procedure: Both team members will fire one (1) shot per five (5) second exposure at designated numbered shape.
Scoring: one (1) shot from each team member required on numbered shape to score for a total of 2 hits on target shape. If one member misses a called target shape, zero score will be awarded for said numbered shape.
HPS: 200 total points for team possible. Attained score will be halved for individual results.


Stage 11 – Clear To Shoot - CNS
Distance: 300 Meters.
Position: Prone.
Rounds: No sighting shots. Fifteen (15) rounds
per team member for score.
Type of Fire: Fire only on “SHOOT” command.
Exposure: Fifteen (15) exposure of three (3) seconds.
Target: B27 silhouette with 3” paster.
Procedure: Target on split-frame. Both shooters will fire on their respective targets when the “SHOOT” command is given. The shooter will fire one shot per exposure.
Scoring: Ten (10) points for a shot that strikes the paster. Five (5) points for shots that strike the head. Two (2) points for body hits. Unfired rounds count as misses.
HPS: 150


Stage 12 - Hotel
Distance: 300 Meters.
Position: Prone.
Rounds: No sighting shots. Fifteen (15) rounds
per team member for score
Type of Fire: Snap Shoot.
Exposure: Fifteen (15) exposure of six (6) seconds.
Target: One BAD guy intermingled with two or more GOOD guys. Target background is a six floor building with five windows per floor. Target is on a frame.
Procedure: Each six second exposure will have
random placement in the building
windows of both the bad guy and the good guys. Shooter will fire one (1) shot per exposure at the bad guy who will be recognizably different from the good guys.
Scoring: Ten (10) points for shots that strike the bad guy. Minus ten (10) points for shots that strike a good guy.
HPS: 150
 
So the way this weekend goes is you show up on the Friday to do the walkback. At that time you get a set amount of time to fire as many sighting shots as you require within that time period. Then you and everyone else will pack up your gear and head back to the next mound to do the same thing over again. You get to shoot from 100-600m on the Friday to make sure you rifle is sorted and good to go. Then on Saturday the matches begin. As you can see we immediately go to 600m and begin the first day there. Might seem a little intimidating to some but really it is not. 600m is not really all that far in the world of LR shooting. Head shots at that distance are a regular occurrence. Then you shoot movers at 600m which again really isn't as difficult as it sounds. By the end of the first day you are shooting at 400m and coordinating your shots with you partner. Communication is key all the way through this match. Spotting for another shooter is a difficult task in itself but there IS no better way to learn than to do it. Ask questions and seek answers to the things that you had issues with.

Day 2 starts at 100m and while it sounds easier this is where it gets interesting. The targets and exposures get smaller and positional shooting makes things trickier. Make sure you do a bit of practice in kneeling, sitting and/or standing before the match. You'll also be shooting off of a simulated roof which makes things interesting as no portion of your body can be touching the ground. Finally you're going to end off with the HOTEL match where there will be a simulated hotel raised on the target frame with 30 windows on it. The will be three potential targets with only one being the "shoot" target. All three look very similar so you and your spotter will have to differentiate with is which. They will change position on the target every exposure. Targets in the past have been the likes of OJ Simpson with 3 different types of moustaches (the Hitler 'stached OJ was the shoot target) and the Geico cavemen along with a Mickey Rourke pic from the movie the Wrestler(that was tough to tell who was who lol).

At the end of day two there are awards and the weeping wall. You will also get all your targets back so you can see exactly how you did.
All in all its an exciting and challenging weekend that will have you wanting next year to arrive as fast as possible.
As far as the people go its the same as service rifle. There are no egos and attitudes. Ed runs a tight ship and whining and complaining isn't tolerated. Neither is gaming and cheating. If you have a valid issue it will be dealt with no problem. But like Ed says "Kissing a porcupine is big risk with very little reward”
Always ask permission of RSO or Match Director before implementing any clever ideas.
 
Finally you're going to end off with the HOTEL match where there will be a simulated hotel raised on the target frame with 30 windows on it. The will be three potential targets with only one being the "shoot" target. All three look very similar so you and your spotter will have to differentiate with is which. They will change position on the target every exposure. Targets in the past have been the likes of OJ Simpson with 3 different types of moustaches (the Hitler 'stached OJ was the shoot target) and the Geico cavemen along with a Mickey Rourke pic from the movie the Wrestler(that was tough to tell who was who lol).

Hotel Stage @ 300 meters........Here is the infamous OJ target that started it off.........


Target square is 3 5/8" X 5 3/8"......



And the following years Evil Bert target.....

Target is 3" X 3"
........

 
I read somewhere that they will pair singles up.
It will be my first time competing. I don't have a team mate yet so I will enter as a single.
It should be a good learning experience. First time for everything and all that...

They paired up singles at the Nanaimo match, so I can't imagine they wouldn't pair people this time also. I am going solo as well, so I am in the same boat.
 
Ok, so a bolt rifle in 223, 308, 30-06, 7.62 Russkie, and 303 is TR limited

Assume an AR15 in 223 or a AR10 in 308 would also be TR limited.

Any other chamber would be in TR Open but no brakes, unless it came from the factory that way?

Sound about right?

Jerry
 
2.04. Rifle Class Definitions:
2.04.01. Tactical Rifle Limited:
a. Rifle - Current issue police, military or military surplus type sniper rifles.
b. Calibers - .223/5.56, .308/7.62, .303, 30-06, 7.62x54R.
c. Action - Any
d. Barrel Length - 686mm (27”) maximum.
e. Magazine - Rifle must have an internal or detachable magazine.
f. Trigger Pull - Minimum 1 kg. (2.2 lb.).
2.04.02 Tactical Rifle Open:
This class covers rifles from F(f) that are single shot or have a barrel over 686mm (27”), F(o), TR(o) and any other rifle that does not meet the criteria of Limited Class rules.
a. Rifle - Any safe rifle and equipment.
b. Caliber - Any caliber up to and including 8mm. Wildcat and Magnum calibers are allowed.
 
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